Unlike some people here, I mostly don't care what you do with your own stuff. If you want to convert it into a normal devkit, be my guest. It's up to you. I do support the "dump the SD Card and NAND and preserve that shiz" crowd though. The SD...
Flashcarts are their own hardware, and as such emulating them would require... emulating them. Specifically. The kernel is a normal GBA ROM in many ways, though. For those of us with Game Boy Players, Game Boy Interface can also take screenshots...
Just the other day I was wondering if there was a GBA homebrew that let you send multiboots (fun fact - the official name is joyboot - or joycarry in Japanese) and now we have libraries for linkups. I find it funny how we understood Gamecube...
Original Game Boy and Game Boy Color games only run on an EZ Flash ODE using the Goomba Color emulator. This emulator only copies the emulated game's save file to FRAM when you press L+R to open the in-game menu. Then the EZ Flash kernel copies...
It's not exclusive to the GBA; a lot of old LAN netcode has extremely low latency tolerance. Just look at how Mario Kart Double Dash handles netplay versus how MKWii does: or the Xbox version of Halo 1 versus the original Halo 2. The games were...
Maybe. But my desire was more for a utility with DLDI support that can send arbitrary files. IIRC, Goomba handles its multiboot in a similar way to official games - by embedding the executable within its own ROM.