Recent content by Nameless_Mofo

  1. N

    Hacking RELEASE Lockpick_RCM payload - Official Thread

    Thank you @Slluxx for posting this backup mirror. Even though I have a copy of the bin, I was very upset that mudkip's repo went offline. It's good that the code is still available for now at least. Unless I absolutely have to, however, I don't ever plan to update f/w beyond 17.0.1.
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    ROM Hack RELEASE XC2SaveNetThingy: A Xenoblade Chronicles 2 Save Editor

    If you're trying to modify stats of rare or story blades, it doesn't work because the stats for those blades come from the data tables (bdat) built in to the game. To change them you have to mod the bdat files, which unfortunately is an involved process. Common blades don't work this way...
  3. N

    Atmosphere NX CFW has been updated to 1.6.1 fixing a critical bricking problem

    ITotalJustice created a cool tool called sys-patch that basically does the patching function at run time, no pre-generation of patches required. It doesn't work for ancient f/w like 9.0.0 but any modern f/w since ~13.0.0 is supported. github/ITotalJustice/sys-patch
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    Hacking Tutorial Xenoblade Chronicles 3 Crafted Accessory Data

    About CC CC I think I have some more info. Taking this info from OP: And the info from this datamine table: xenobladedata.github.io/xb3_200_dlc4/msg_extra_accessory.html The actual values in the save have an offset from the IDs in the datamine. Basically CCCC value for an item = ID for that...
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    Tutorial Hacking Homebrew How to create your own sigpatches.

    I would re-dump keys from whichever switch using the latest version of lockpick. At first I thought dumping keys was a one-time thing, but it's not. Whenever there is a new major firmware release, it introduces new keys. So you need to update your version of lockpick_rcm and re-dump the keys to...
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    Tutorial Hacking Homebrew How to create your own sigpatches.

    So I just discovered this thread and I'm loving MrDude's tool, thank you so much! Very stoked that there's another solution for patches after iTotalJustice's repo got nuked by n. So just to recap, if I want to have a patch repo of my own as complete as possible: 1. ES - firmware >= 9.0.1 from...
General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
  • BigOnYa @ BigOnYa:
    It sounds good actually, I like butterscotch
  • K3Nv2 @ K3Nv2:
    It sucked don't know wtf these little bits and pieces are they use now
    +1
  • BigOnYa @ BigOnYa:
    I live maybe 3 minutes from a Dairy Queen, so I would just go there for ice cream anything anyways. I usually get the Oreo Blizzard, or a Peanut Buster Parfait.
  • Xdqwerty @ Xdqwerty:
    whats a dairy queen?
    Xdqwerty @ Xdqwerty: whats a dairy queen?