StevensND's latest activity

  • StevensND
    StevensND replied to the thread Paper Mario TTYD 60fps patch?.
    Delete the mods and then just set Vsync OFF.
  • StevensND
    StevensND replied to the thread Paper Mario TTYD 60fps patch?.
    If you play above 60FPS, the game will have more issues
  • StevensND
    StevensND replied to the thread Paper Mario TTYD 60fps patch?.
    I wrote about it here
  • StevensND
    StevensND reacted to bobrocks95's post in the thread Paper Mario TTYD 60fps patch? with Like Like.
    Don't know that there have been any other alternative patches or updates to this one yet (it's still v1.0.0 in the Github zip). The Chapter 2 issue with Puni's getting lost or behind is apparently present on real hardware at 30FPS as well, and...
  • StevensND
    StevensND replied to the thread Paper Mario TTYD 60fps patch?.
    Better ask here / here Or: First option Second option
  • StevensND
    StevensND replied to the thread Paper Mario TTYD 60fps patch?.
    Watch this tutorial
  • StevensND
    StevensND replied to the thread Paper Mario TTYD 60fps patch?.
    If you want to use it on Switch, you'll have to convert it to .ips using IPSwitch
  • StevensND
    StevensND reacted to JJO192's post in the thread Paper Mario TTYD 60fps patch? with Like Like.
    In all fairness, I used LSFG 2.8.1 initially and it works great for smoothness, you really do get that 60FPS feel (with expected visual variations here and there). But LSFG, when it comes to 30FPS to 60FPS adds an additonal amount of latency...
  • StevensND
    StevensND replied to the thread Paper Mario TTYD 60fps patch?.
    That's not true. You just need a higher OC. I'm using 1224/844/2366 on Mariko OLED Here's a gameplay on Switch I'm also playing this game on Switch instead of emulator.
  • StevensND
    StevensND reacted to ninnyjams's post in the thread Paper Mario TTYD 60fps patch? with Like Like.
    You keep posting this and nobody is biting -- this isn't going to make this game run at 60fps, it's going to use hacky frame generation that doesn't belong anywhere near emulators let alone most games that aren't built for it. This is bad advice
  • StevensND
    StevensND reacted to Citrus333's post in the thread Paper Mario TTYD 60fps patch? with Haha Haha.
    LosslessScaling app might be the best way to get a good 60fps experience.
  • StevensND
    StevensND replied to the thread Paper Mario TTYD 60fps patch?.
    Check this We don't know if it will cause new issues using it + 60FPS mod yet. I'll test it by myself later. That's why @fl4sh_ made a separate mod.
  • StevensND
    StevensND replied to the thread Paper Mario TTYD 60fps patch?.
    So ... people are reporting this as a 60FPS mod issue and it's happening on 30FPS as well. Lmfao. Btw, this report is: Chapter 2 - Puni AI seems to break and randomly get lost/stop following at times. Best to disable 60fps as soon as you have...
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  • StevensND
    StevensND replied to the thread Paper Mario TTYD 60fps patch?.
    I'm using 1224/844/2366 on Mariko OLED + Handheld. FPS around 59-60. Also as far as I know Masagrator is not interested on Mario games so idk if he would do a triple buffer patch.
  • StevensND
    StevensND replied to the thread Paper Mario TTYD 60fps patch?.
    I haven't play enough due to my work. I'll be playing more on Friday. 1716435179 More mods added to my first post: https://gbatemp.net/threads/paper-mario-ttyd-60fps-patch.656183/post-10425787 1716435300 Try this...
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