Don't know that there have been any other alternative patches or updates to this one yet (it's still v1.0.0 in the Github zip).
The Chapter 2 issue with Puni's getting lost or behind is apparently present on real hardware at 30FPS as well, and...
In all fairness, I used LSFG 2.8.1 initially and it works great for smoothness, you really do get that 60FPS feel (with expected visual variations here and there).
But LSFG, when it comes to 30FPS to 60FPS adds an additonal amount of latency...
That's not true. You just need a higher OC. I'm using 1224/844/2366 on Mariko OLED
Here's a gameplay on Switch
I'm also playing this game on Switch instead of emulator.
You keep posting this and nobody is biting -- this isn't going to make this game run at 60fps, it's going to use hacky frame generation that doesn't belong anywhere near emulators let alone most games that aren't built for it. This is bad advice
So ... people are reporting this as a 60FPS mod issue and it's happening on 30FPS as well. Lmfao.
Btw, this report is: Chapter 2 - Puni AI seems to break and randomly get lost/stop following at times. Best to disable 60fps as soon as you have...
I'm using 1224/844/2366 on Mariko OLED + Handheld. FPS around 59-60. Also as far as I know Masagrator is not interested on Mario games so idk if he would do a triple buffer patch.
I haven't play enough due to my work. I'll be playing more on Friday.
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More mods added to my first post:
https://gbatemp.net/threads/paper-mario-ttyd-60fps-patch.656183/post-10425787
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Try this...