Sorry for reviving this, I was wondering if getting the files from the game with tools like this github/codemasterv/PS4Dumper which get the info on runtime and therefore, as I understand, decrypted could be done any other way? Perhaps with an emulator? Because doing it with a fpkg will not yield...
Thank you for the fast response! What about cpp2IL? similar program whose output I can view in ILspy, in C#, but I face the same problem, very little info for method bodies.
Hello I am very new to this, and I have learned some things along the way. I want to decompile a PS4 game made in Unity, so any program like AssetRipper can extract the files from the fpkg I have. Doing this got me the binaries and the metadata, which I couldn't use right away, as I had to...
I've been playing fallout4 all day, I went into a elevator and it kept going, never stopped, waited 5 minutes, must of been a bug. How bout you, whatcha do today?