System Shock Remake Console Port Impressions

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Last year Nightdive Studios graced us with a remake of the first installment of System Shock, giving one of my favourite franchises a much-needed facelift. I've been waiting for a console version ever since and, after months of sitting on the edge of my seat, I was finally given the opportunity to jump straight into it - I can worry about the now-permanent crease in my chair later. We've already reviewed the game on our site before and while this highly stylised immersive shooter received high marks not just on the Temp, but from reviewers far and wide, some of its features needed to be ironed out for the experience to be truly enjoyable on a big screen and a controller - I'm here to tell you all about how that conversion worked out, and whether the game retained its glorious pixelated luster in the process.

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One of the stand-out additions that was highly requested since the game's initial release is the option to mass-vaporize items in the inventory. This is a great QOL improvement, especially on a controller, and reduces the amount of effort required to scrap junk items to one click. That being said, in the pre-release copy I've tried this feature was somewhat buggy and led to loss of scrap if you already had a pre-existing stack, so it needs a quick fix, and until that arrives, a degree of caution when used.

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I'm also happy to report that controller support has been greatly improved from the initial rudimentary implementation. That's not to say that everything's perfect just yet - I noticed that Nightdive included the option to turn crouching and ADS into toggles, but a toggle for sprinting is curiously absent, and there's nothing that bugs me more than having to continuously press L3 when I want to move around fast. Thankfully the game gives you the option to fully rebind your controls, so I quickly moved sprint to one of the shoulders. Now, keep in mind that many buttons do multiple things, as it tends to be the case on console ports. Binding sprint to L1 instead of L3 made it difficult to navigate menus which in my opinion shouldn't be the case as menu navigation should be an entirely different subsection for bindings. Moreover, the game does not change menu icons at all once a button is rebound which can lead to some confusion. Overall, controller support is improved, but still needs some more polish.

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As far as the visual presentation is concerned, the game is just as pretty on console as it is on PC, targeting 4K 60FPS (3840x2160) on PS5/Series X and an equally impressive 1800p 60FPS on the Series S, with 120Hz, VRR and dynamic scaling support, ensuring smooth performance on current gen systems. Previous gen players on PS4/PS4Pro/XBO S will have to contend with a 1080p 30FPS limit, with the original XBO performing the poorest 966p at peak and the XBO X reaching as high as 4K, per Digital Foundry (via Eurogamer). Much like graphical fidelity, sound is also on-par with the PC release with Surround Sound support intact, allowing you to truly immerse yourself in the game as you explore the corridors of Citadel Station. Aside from somewhat humorous ragdoll physics rearing their head, the audio-visual presentation of System Shock is top notch.




With performance that can't be faulted, quality of life improvements tailor-made for console gamers and a fairly low price tag there's never been a better time to try out this remake of a 1994 classic. If games like Bioshock, Deus Ex, Thief or Dishonored are your jam, this right here is their grandaddy... Oh, I'm sorry SHODAN, grandma. No, I'm not calling you old, please recall that Cortex Reaver, I'm giving you a thumbs up!
 

orangy57

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never played System Shock or rlly care but god I love that artsyle. Seems like a good blend of high polycounts and slightly pixelated textures. Seems like games can't go for a pixelated look without it being PS1-inspired "wow so retro!!" boiling polygons and 32x32 textures
 

Foxi4

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never played System Shock or rlly care but god I love that artsyle. Seems like a good blend of high polycounts and slightly pixelated textures. Seems like games can't go for a pixelated look without it being PS1-inspired "wow so retro!!" boiling polygons and 32x32 textures
If you’ve played any of the games I mentioned at the end of the article, you’ve played a more action-oriented rendition of System Shock, sans the thriller element. Back in the day the game coined the term “immersive sim” and was a huge step up from the likes of Doom in terms of interactivity with the environment. Nightdive are currently working on an Enhanced Edition of the sequel (which was even better in my opinion) so soon enough modern audiences will be able to enjoy both without having to jump through hoops to get them to work. Sadly the rights to the third instalment are currently in limbo with Tencent after OtherSide Entertainment fumbled it, and if I know multibillion conglomerates, those guys are probably testing out the waters by watching how well the Nightdive treatment sells. It’s a shame that so many beloved IP’s now exist in legal no man’s land or have someone squatting on the rights with no intention to make content.
 

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I've never seen such a remake that intentionally kept itself so close to original. Even the godawful cyberspace hacking is still there. It's not the remake's fault though.

Just set the hacking difficulty to 0 when starting a new game. Seriously - hacking in this game it's just not fun and it's not the remake's fault.
 

Foxi4

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I've never seen such a remake that intentionally kept itself so close to original. Even the godawful cyberspace hacking is still there. It's not the remake's fault though.

Just set the hacking difficulty to 0 when starting a new game. Seriously - hacking in this game it's just not fun and it's not the remake's fault.
I actually enjoyed those segments, they reminded me of “The Lawnmower Man”, among other cult classics. It’s obviously not how one would implement a hacking minigame nowadays, but as you say, it’s done this way to stay faithful to the original. Plays a lot like Descent. I may be showing my age here and I don’t care. :lol:
 

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I remember playing this when it first came out and didn't like it back then.
SS2 was better so I'll wait for that one to get remade.
I played this version and again dont like it.
Maybe I just install SS2 and play that again. I just install Deus Ex as you said about it. Its been too long since i played them.
 
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Viri

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System Shock Remake was my personal 2023 GOTY. I would love to see this team take on System Shock 2, Deus Ex 1, Thief, etc.

This remake is RE 1 Remake tier imo.
 
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The_Dizzy_Vizzy

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Ok, I don't know who Foxi4 is,other than a mod. I didn't post anything that was either pornographic or ugly towards another member of this forum, but whatever I posted must have been ugly.

To ALL MEMBERS OF THIS BOARD, I APOLOGIZE PROFUSELY AND YOU ARE WELCOME TO CHIME IN ON THIS.

OTHER THAN THAT, I'VE GOT A PET TERMINATOR, AND SHE IS FULLY EQUIPED FOR ANY AND ALL OF MY WISHES AND COMMANDS. HER NAME IS CAMERON.


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