a small game called shifting world apparently only save when the game is terminated
i want to explore this in home brew if i can listen for onGameClose and possibly call it from citra
i haven't found it yet should be something in system calls...
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi