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  1. EcosEstudio

    PS1/2 Translation Project Samurai Warriors 1 PS2 Legendado em Português

    Olá amgs! Nós da Ecos Estúdio estamos com um projeto de traduzir o jogo Samurai Warriors 1 para o PS2. Estamos divulgando o progresso da tradução no canal do YouTube, vai lá dá uma conferida! E se inscreva no canal. :) Hello friends! Ecos Estúdio is translating the Samurai Warriors 1 PS2 game...
  2. EcosEstudio

    Hacking ROM Hack Translation God Of War 1 SBK_Title01

    Hello, I want to edit the voice that is inside this file. "The gods of Olympus have abandoned me". I can extract using PSound but I can't replace. The game is God Of War Collection PS3 Here is the sample file and the new audio...
  3. EcosEstudio

    ROM Hack Translation How to convert .RIFF file?

    Hello friends! How can I convert .RIFF file? I extracted several voice files from Sengoku Musou 3 Z PS3 game. And I want to replace the Japanese voice with Brazilian Portuguese. I'll leave a sample of the .RIFF file and what I want to replace. sample...
  4. EcosEstudio

    ROM Hack Translation How to convert .MO files?

    Hello I want to find the voice and video files of the game Samurai Warriors 3 Wii. I managed to extract .MO files from the LINKDATA3.BNS file using VGMToolbox. Does anyone know how to convert .MO and then create a .MO file? sample .MO files...
  5. EcosEstudio

    PS1/2 Extract audio file Samurai Warriors 1 PS2

    Can you help me? I want to extract voice audios from Samurai Warriors 1 PS2 game (Sengoku Musou 1) and replace with new ones. I know that the audios are in the LINKDATA.ANS file. I used the PSound program to extract the audios, but I don't know how to put them back. Could you do a tutorial on...
  6. EcosEstudio

    Translation How to translate ps3 games?

    Hello, I want to translate the game Sengoku Musou 3 Z for PS3. What tools do I use? The game is in Japanese. I think the text is here (sample). If you want to contact me on discord: MENIZIS#3983 THX :) sample:
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Help Users
  • No one is chatting at the moment.
  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
    Xdqwerty @ Xdqwerty: https://www.youtube.com/watch?v=zT-Cy-hap_Q