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  1. seagal112

    Homebrew Question How do I actually use games from the BigBlueBox?

    winrar fails with most bbb dumps, use 7zip instead, it works ok. really dont know what the fuck is happening with people here, too much superiority.
  2. seagal112

    Homebrew Official Game Boy emu, for 5.3.2

    Missing features are not caused by userland xploit, just lack of time. :) So yes, all of this can (and I hope will) be possible.
  3. seagal112

    Homebrew Official Game Boy emu, for 5.3.2

    hi! little update on first post, adds more compatibility.
  4. seagal112

    Homebrew Official Game Boy emu, for 5.3.2

    If homebrew launcher works for 5.4,this emu should work too.
  5. seagal112

    Homebrew Official Game Boy emu, for 5.3.2

    V 0.2 Now works with homebrew Launcher SRAM save supported :) http://www.mediafire.com/download/4q26ca33cx80ah8/gbiine_v02.rar
  6. seagal112

    Homebrew Official Game Boy emu, for 5.3.2

    Hi, yes, you have to selfhost it, is not an elf compatible with homebrew loader: you have to launch it like you would launch loadiine v4 -> first run loadiine kernel xploit, then run the emu.
  7. seagal112

    Homebrew Official Game Boy emu, for 5.3.2

    nah, is very basic at this state, only gb bw roms, no sound, no saves, you cant even return to rom selection menu (im with this right now, but it freezes my wiiu and i have to start all over again, load xploit, race attack... tedious :P).
  8. seagal112

    Homebrew Official Game Boy emu, for 5.3.2

    :) Has not loadiine been ported to 5.4.0? Is not an elf like 5.3.2? Maybe it works...
  9. seagal112

    Homebrew Official Game Boy emu, for 5.3.2

    edit: updated to v02b: Fixed endian problems in the code, now is more compatible :) http://www.mediafire.com/download/2c8brakc996enda/gbiine_v02b.rar second version, for Homebrew Launcher v2 edit II: confirmed that also works on 5.4 :)...
  10. seagal112

    Homebrew Official Homebrew Launcher for WiiU

    great! I'll adapt the game boy emu I'm porting to work with this launcher :) Currently only works with loadiine launcher.
  11. seagal112

    Homebrew Official centipede arcade emulator port for 532

    Hi, I've no modified/compiled loadiine launcher, so it will call to loadiine.elf But why not host it on a different folder ?
  12. seagal112

    Homebrew Official 5.5.X ELF Loader

    if libwiiu/elfexamples works, this should work too. https://dl.dropboxusercontent.com/u/72398546/centipedewiiu.rar But no controls on this, couldnt get it to work with vpad. Loadiine based code works with controls and faster, but dont know if the elf can run with this loader. Here is the...
  13. seagal112

    Homebrew Official centipede arcade emulator port for 532

    sorry, I dont have a 5.5.x wiiu to test what I code. ¿have you tried it on a 5.5.x? Maybe it works :)
  14. seagal112

    Homebrew Official centipede arcade emulator port for 532

    Hi! I've updated first post with link to the new version.
  15. seagal112

    Homebrew Official centipede arcade emulator port for 532

    Hi! Yes, in the first vídeo I was calling it every time, I also noticed that and was able to fix it calling just once at start, and got 3x speed increase at least. But wasnt enought and wasnt able to get vpad working. Using loadiine code as a base I've got more than 10x speed and i think i'll...
  16. seagal112

    Homebrew Official centipede arcade emulator port for 532

    Progress: This time i'm using loadiine 4 as a base. Don`t know if is kernel xploit's magic, but all works a lot faster.
  17. seagal112

    Homebrew Official centipede arcade emulator port for 532

    here is the link for use it offline or to put on another server, I realize that the server I used this morning (I was at work,could not test) didnt work well on my wiiu. https://dl.dropboxusercontent.com/u/72398546/centipedewiiu.rar
  18. seagal112

    Homebrew Official centipede arcade emulator port for 532

    Sort of it. Is a pre-mame emulator, when this emulator was original coded, mame was a pacman arcade emulator. The good old days, when arcade emulation started...
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