Search results

  1. Graber

    ROM Hack The Legend of Heroes: Trails of Cold Steel III - 60FPS limit mod

    Nice, if you do finish it I'll update the main post with it
  2. Graber

    ROM Hack RELEASE The Legend of Heroes: Trails To Azure Kai - Complete English & Partial Japanese patch + QoL patches

    just have a tiny sliver of patience man jeez i worked on this patch before there was even an official announcement and knowing how trails from zero's switch release looks i'd have you guys playing that version instead of this hot mess of a port that CLE did cause nothing i did in this patch can...
  3. Graber

    ROM Hack RELEASE The Legend of Heroes: Trails From Zero Kai - Complete English & Partial Japanese patch + QoL patches

    While I was a Geofront Tester, before and while doing this patch, I also assisted on dumping assets from the game that they could use on a then-in-development update for their Zero patch and the unreleased Azure Patch. As I advanced the development of the Switch patches and knew I was gonna get...
  4. Graber

    Hacking Homebrew Homebrew app Playstation 4 Save Mounter 1.9 with 9.00 FW support

    I modified the main post in which I talk about the newer release by ctn123. I won't be supporting this release anymore.
  5. Graber

    Hacking Homebrew Homebrew app Playstation 4 Save Mounter 1.9 with 9.00 FW support

    Yeah, it might be different for each game. I don't know which is/will be the case with FF7 Remake, but for example, in Trails of Cold Steel 4, the format is slightly different, but seemingly trivial to convert (I'm writing a PS4 -> PC converter for ToCS4 and tentatively 3, this was the reason I...
  6. Graber

    Hacking Homebrew Homebrew app Playstation 4 Save Mounter 1.9 with 9.00 FW support

    Hey there, an update regarding this version: After release I received reports that some saves, specially "sce_sdmemory" saves, weren't working. I tried to look into it but I'm extremely unfamiliar with the PS4 firmware, so I wasn't able to work out something. Some people pointed me to a...
  7. Graber

    Homebrew RELEASE reVC: Reverse engineered GTA Vice City - Switch port

    PM me with a save (just zip the userfiles folder and upload it so I can download it) and I'll look into it for you, no worries.
  8. Graber

    Homebrew RELEASE reVC: Reverse engineered GTA Vice City - Switch port

    Hello there! The pull request I explained a while ago which integrates the Switch support into the main re3 project for reVC was merged a few weeks ago. This means that now Switch will be getting all improvements that are done over time by the main project, and nightly builds ("nightly" in this...
  9. Graber

    Homebrew RELEASE re3-nx: Reverse engineered GTA 3 for Nintendo Switch

    Hello there! As spotted by some already on the replies, the pull request I explained a while ago which integrates the Switch support into the main re3 project was merged a few weeks ago. This means that now Switch will be getting all improvements that are done over time by the main project, and...
  10. Graber

    ROM Hack RELEASE The Legend of Heroes: Trails To Azure Kai - Complete English & Partial Japanese patch + QoL patches

    1.1.2 Update Fix crashes on the finale of the game (thanks to Zakaria) Fix car color change text overflowing with checkmark icon (using now monospaced space to get correct width) Fix promotion equipment reward text being centered incorrectly to the left causing it to be outside the box Fixed...
  11. Graber

    haha...

    haha...
  12. Graber

    Homebrew RELEASE re3-nx: Reverse engineered GTA 3 for Nintendo Switch

    No idea what's up with GitHub Actions 404'ing random people... Uploaded and updated with own temporal links instead: https://www.mediafire.com/file/asyvwc3jpdqglux/re3-switch-gl3.zip/file In case there's someone that's upgrading from the old builds: Can you provide me with a save made from the...
  13. Graber

    Homebrew RELEASE re3-nx: Reverse engineered GTA 3 for Nintendo Switch

    Hello there, I've finished the work to upstream Switch support into the main repo, now it's just a matter of getting it reviewed (so any potential mistakes or inconsistencies I've made can be fixed if any are found) before it gets merged. As some may have noticed, the pull requests generates...
  14. Graber

    ROM Hack RELEASE The Legend of Heroes: Trails To Azure Kai - Complete English & Partial Japanese patch + QoL patches

    1.1.1 Update Change "Not for sale" text X offset when trying to sell unsellable items (eg. event items, etc.). Change X offset of request status on detective notebook to prevent overlapping with request names. Slightly adjust fixed PC window size multiplier to fit some longer lines (prevents a...
  15. Graber

    Homebrew RELEASE re3-nx: Reverse engineered GTA 3 for Nintendo Switch

    Hey there, I'm working on upstreaming Nintendo Switch support to the main repository (that means, to push the required code/files so the main repo itself can also build re3 for the Switch). A few days ago me and madebr got Switch support for librw (graphics engine reimplementation used by re3)...
  16. Graber

    ROM Hack RELEASE The Legend of Heroes: Trails From Zero Kai - Complete English & Partial Japanese patch + QoL patches

    1.1.1 Update - consists of some minor fixes for Zero that got backported from the upcoming Azure update. Change "Not for sale" text X offset when trying to sell unsellable items (eg. event items, etc.). Change X offset of request status on detective notebook to prevent overlapping with request...
  17. Graber

    ROM Hack RELEASE The Legend of Heroes: Trails To Azure Kai - Complete English & Partial Japanese patch + QoL patches

    This patch adds in English support (provided by The Geofront's release of their PC mod) and partial Japanese support to CLE's release of Ao no Kiseki Kai for the Nintendo Switch. You need a modded switch with custom firmware (preferably Atmosphere). Largely based on the work in Zero, this comes...
General chit-chat
Help Users
  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
    Xdqwerty @ Xdqwerty: ok im gonna make my own asset