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  1. deathblade200

    CryoUtilities for Steam Deck updated to v2.0, adds Huge Pages and Clear Game Data features

    huge pages is not the same thing as pages. huge pages is as the name says bigger pages. pages will fragment over time which will lose you ram if you turn off defragmentation. the swap file does jack shit for fragmentation and could just make it worse. THP isn't going to provide any performance...
  2. deathblade200

    CryoUtilities for Steam Deck updated to v2.0, adds Huge Pages and Clear Game Data features

    and yet we have people like you spreading hyperbole with performance claims that its impossible to provide with this archaic "tweaks" people cripple their system while a placebo tells them its doing good because they dont understand what any of it does 1688931248 this again makes my point for...
  3. deathblade200

    CryoUtilities for Steam Deck updated to v2.0, adds Huge Pages and Clear Game Data features

    there are many videos calling out its bullshit as well but people only care about confirmation bias. right now go set every setting back to default and only turn swappiness down to 1. you will get the SAME EXACT effect. an effect that goes against cryos bullshit claims. wonder when people are...
  4. deathblade200

    CryoUtilities for Steam Deck updated to v2.0, adds Huge Pages and Clear Game Data features

    this is extreme hyperbole and a clear show of the placebo effect
  5. deathblade200

    CryoUtilities for Steam Deck updated to v2.0, adds Huge Pages and Clear Game Data features

    the funny thing here is you acted as if I knew nothing about linux while exposing you know nothing about linux or even linux page files which handle memory. ram defragmentation has nothing to do with the physical storage and over time will cause the same issue as if you ran out of ram...
  6. deathblade200

    CryoUtilities for Steam Deck updated to v2.0, adds Huge Pages and Clear Game Data features

    a swap can not improve performance ever. it can prevent crashes which with 16GB of ram is not an issue. though people use these tweaks and cause ram issues turning off defragmentation and turning on transparent huge pages which both waste ram with zero actual benefit don't even get me started on...
  7. deathblade200

    CryoUtilities for Steam Deck updated to v2.0, adds Huge Pages and Clear Game Data features

    it really does nothing and is a load of useless tweaks idk why you are pretending otherwise. they are ancient tweaks easily researchable. but I guess people think for example turning off ram defragmentation is a good thing now even though that provides less and less ram the longer you run the...
  8. deathblade200

    Hacking Gaming Hardware Homebrew Tutorial 4IFIR: Power Efficient Overclocking | up to + 5X performance per watt | CPU 2500MHz GPU 1400MHz RAM 2400MHz

    regardless such things should bring credibility into question especially when even his disclaimer itself says only people that hate CTCaer can use it
  9. deathblade200

    Hacking Gaming Hardware Homebrew Tutorial 4IFIR: Power Efficient Overclocking | up to + 5X performance per watt | CPU 2500MHz GPU 1400MHz RAM 2400MHz

    there is a reason he hates CTCaer (the guy that works on hekate) and thats because CTCaer absolutely destroys every one of his lies
  10. deathblade200

    Pokemon Scarlet / Violet performance issues

    somebody doesn't understand that poor optimization means stronger hardware would be needed than intended. of course throwing stronger hardware at a poorly coded game will make it run better and has been the case even with pc games forever that doesn't make its original intended hardware inferior...
  11. deathblade200

    Hacking Could I get banned for transfering Pokemon S/V savefiles from EmuNAND to sysNAND?

    unless you edit it the save would be no different than a save made on the sysnand
  12. deathblade200

    ROM Hack Any Sonic Frontiers graphic mod ?

    this is one of those games that requires 921 GPU otherwise you are going to deal with a pixelated resolution atleast from my testing and this is with the ram overclocked to 1862. the CPU usage itself seems to stay rather low.
  13. deathblade200

    Homebrew RELEASE sys-clk under/overclocking sysmodule

    it works on both you just only get ram overclock on erista 1668720012 the solution is to learn why the limit is even there in the first place. its not just limited for no reason and the fact you are using coolers crap makes this even worse 1668720193 dying batteries do work like that yes but...
  14. deathblade200

    Homebrew RELEASE sys-clk under/overclocking sysmodule

    you could be right or it could be as simple as the fact he found out why the sysclk limits are there in the first place with it just using more power than the battery can handle unplugged. also just an fyi you can check the battery health in hekate.
  15. deathblade200

    Homebrew RELEASE sys-clk under/overclocking sysmodule

    https://github.com/KazushiMe/Switch-OC-Suite/releases/tag/1.4.0
  16. deathblade200

    Homebrew RELEASE sys-clk under/overclocking sysmodule

    it depends on the game. something like dead cells for example does not work well with it and will keep the gpu too low while a game like crysis 3 you can safely set to 1785/921 (plugged in of course) because it will be underclocked a majority of the time while still keeping 30FPS. to get it to...
  17. deathblade200

    Homebrew RELEASE sys-clk under/overclocking sysmodule

    when unplugged I personally would never go above 1020/460 and the ram can be set to whatever mines set to 1862 at all times. when plugged in I try to keep it somewhere in the 1581/768 range or 1224/921 range but with the new governor that's in this sysclk...
  18. deathblade200

    Nintendo Switch Graphic issues on OFW

    so just for testing purposes did you try games installed on the sysnand instead of the sd to make sure its not possibly sd issues?
  19. deathblade200

    Pokemon Scarlet / Violet performance issues

    in handheld while not charging the gpu is going to be limited to 460
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