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  1. kupo-on-gbatem

    Possible Texture Transparency SOLUTION for New PCSX2 Builds

    Won't work. A lot of textures have a value of 127 and some have a value far below it.
  2. kupo-on-gbatem

    PS2 Bios (USA) HD Textures

    Tbh I just thought this forum doesn't have this option, because so far there are no sticky threads here, but after looking into other groups on gbatemp, I know I was wrong :huh: Yea well, Idk who's the admin here, but if we have the option to make threads sticky, we should do it. I would make...
  3. kupo-on-gbatem

    PS2 Bios (USA) HD Textures

    What you mean is the option for wildcard characters as I asked for here. I agree the pcsx2 devs are not very cooperative, if it comes to texture replacements. First Stenzek said, it's on his todo list, one year later he said, someone else should do it. And who knows if they would merge it, if...
  4. kupo-on-gbatem

    PSA: Disclose Compatible PCSX2 Build on your Packs

    You mean the alpha scaler? Yea, it's a bit tricky. It didn't work with my python environment too. I had to install the python version from the MS store (as described in the guide above) to make it work.
  5. kupo-on-gbatem

    PSA: Disclose Compatible PCSX2 Build on your Packs

    I don't feel like having 100 different pcsx2 setups, one for each texture pack is a good solution. To be fair the last update, which changed file names, loads both old and new textures now. The situation that a texture pack becomes incompatible because of obsolete file names doesn't happen too...
  6. kupo-on-gbatem

    My PS2 Packs

    The texture dumps in Duckstation will probably look better at first sight, because it doesn't dump textures in multiple palettes as Beetle does. But if you look closer you will encounter a number of issues. I did some digging in my old project folders, to find some screenshots. Here is one...
  7. kupo-on-gbatem

    My PS2 Packs

    They won't. Duckstation and Beetle PSX HW use different approaches for texture dumping and replacing. They are not compatible. Duckstation never had this feature in its master. It has always been an open PR. You have to compile it from there to use it. Just wondering, did you test your PS1...
  8. kupo-on-gbatem

    Crazy Taxi HD Texture Pack [SLUS-20202]

    From what I know Flycast has texture replacement support
  9. kupo-on-gbatem

    Info for texture packers

    I think it affects more dumps as someone might think at the first moment. Yesterday I wanted to sort my Flatout 2 textures. For that I disabled texture loading, so it dumps all textures, not only missing ones. After that in the sorting process I noticed that it created a bunch of new textures -...
  10. kupo-on-gbatem

    Info for texture packers

    Check your games, hashes might have changed: https://github.com/PCSX2/pcsx2/pull/10909
  11. kupo-on-gbatem

    FlatOut 2 (PAL-D)

    I can only speak from my experience with Dolphin. In Dolphin your textures look like this: (hash).png (hash)_mip1.png (hash)_mip2.png (hash)_mip3.png ...and so on This is pretty useful, because with CTT I can simply create mip maps from the base texture. And the best thing is even if the game...
  12. kupo-on-gbatem

    FlatOut 2 (PAL-D)

    Simple upscale made with HDcube4 without further edits. Just played this game when I needed a break from my main project and kept texture dumping enabled, so why not upscale it. It was a full playthrough so it should be complete. It was also a very upscale friendly game, there have been no...
  13. kupo-on-gbatem

    I NEED HELP!

    I would not say that the textures of gamecube versions always have more details. I made texture packs for the gamecube versions of Need for Speed Underground 2 and Need for Speed Most Wanted a few years ago. And the textures in these gamecube versions are heavily compressed due to the small disc...
  14. kupo-on-gbatem

    How can I use Xbox 360 FMV in PCSX2?

    Looks like this will never come: https://github.com/PCSX2/pcsx2/issues/8545
  15. kupo-on-gbatem

    Program to edit PS2 games?

    From what I know the new textures must have the same size as the old ones, if you replace them within the image file. So it's not really possible to improve the texture quality this way.
  16. kupo-on-gbatem

    Program to edit PS2 games?

    If you talk about high resolution textures, this won't work
  17. kupo-on-gbatem

    Difficult games and impossible to make texture packs

    Why can't the emulator find and set the right region for each texture automatically? I just forgot about this option, but I think Duckstation works this way too (although Duckstation is not a good example for texture replacements, since it has many other issues which makes this feature...
  18. kupo-on-gbatem

    Dragon Quest VIII (De, En, Es, Fr, It) v0.9.6

    Updated to v0.9.6 Some menus still had the old font. Now everything should have the new one. Some small improvements in the UI (as justifying HP/MP bars or the scroll bar, these are by default not 100% in line, now they are, Reminder to myself: Need to check, how this PR will change the...
  19. kupo-on-gbatem

    Can we post PS Vita and PSP texture projects here?

    I'm against it. PPSSPP has its own forum for texture packs: https://forums.ppsspp.org/forumdisplay.php?fid=36 So why put them here?
  20. kupo-on-gbatem

    I have a question

    Just one time so far. A starry sky texture with very high alpha values. normal buggy The only way I found to fix it was to change the DDS format. Instead of DDS-BC7 I used DDS-RGBA8 for it. Much bigger in file size, but since it was an exception, I could deal with it. Most DDS...
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