Hey! I actually forgot to reply to the original thread with an update, but my error was caused by the exact same setup you have - trying to fix the overscan border with evWii. Unfortunately this causes the screen tearing issue with the console set to 480p...720p and 1080p work fine with it...
Oops...posted this in the wrong section, you're right. Is the custom to just delete this thread and repost it in the Wii U section? lol
And yes, I've tried using a composite 480i connection and it has the same issue. I've ruled out it being the graphics card failing because there's no visual...
Hi everyone,
I've been noticing a nasty screen tearing issue that's seemingly popped up out of nowhere in the past day or two. It only appears when I run the vWii menu in 480p (doesn't matter if it's an Aroma 480p forwarder or setting the Wii U to 480p in settings). It doesn't appear on the Wii...
Ohh I see! Best case scenario I would love to be able to compile it myself to enter into the vWii menu (in 480p), but the only ones I've found are for specific channels (HBC, USBLoaderGX, etc.) I'll have to keep looking, thanks though!
Hi guys! As the title suggests, I'm kind of a noob when it comes to modding my Wii U and I'm getting an mClassic in the mail soon, so I'd like to be able to launch into the vWii menu in 480p without having to manually change the resolution every time. I heard that Boot2vWii allows me to do this...
I'm still fairly new to Wii U modding and I'm not sure how to install Aroma alongside Tiramisu. I've already installed Tiramisu and I'm not sure what steps overlap and/or may be different when installing another environment like Aroma. Any help will be appreciated!
I was just wondering if there were any downsides/game incompatibilities with having the deflicker filter disabled in USBLoaderGX? I was reading the other day about games such as Metroid Prime Trilogy not properly disabling the filter. On a side note, does the USBLoaderGX deflicker patch also...
In an effort to keep consistency between my game library, I'm wondering if I can apply the deflickering option present in USBLoaderGX onto CTGP:R, which I'm aware has to be run in its own channel.
Is it possible to run CTGP:R's channel in USBLoaderGX with the disc inserted in order to apply the...
I tried changing the meta.xml file with no luck, but I tried using a flash drive instead of my SSD just to test on Boot iOS 249 and everything worked just fine, even loading into and playing games.
I'm not using a Y-cable unfortunately because I saw a few posts saying that SSD's require less...
I've been trying to get USBLoaderGX working on my homebrewed vWii for a minute now, using a Samsung Portable T7 SSD. After a bit of tinkering I found that using CIOS 249 as my Loader CIOS, USBLoaderGX will pick up on my SSD, but ONLY if I unplug it and replug it back in while it is doing the...