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Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)
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<blockquote data-quote="_fab999_" data-source="post: 10387357" data-attributes="member: 697184"><p>Thank you so much for helping me out once again.</p><p>I have a weird bug in Metroid Prime Hunter (Rev. 1 - USA), regardless of the version of the patch used (mine or any of yours; I attach the one I use below for you to try to reproduce - it uses A+Dpad down for gyro enabling + c-stick inverted):</p><p>If the gyro is activated, the camera will go crazy and spin around endlessly (or drift down), <strong>but only on a new 3DSXL!!</strong></p><p><strong>All is fine on my smol n3ds and I have done an exact clone of all the files from my smol to the XL (TWMenu folders are same)</strong></p><p></p><p>So is the gyro feature not supposed to work on the XL for MPH or should something be changed on the patch code?</p><p>I doubt both guesses but I can confirm the gyro on my XL unit is fully functional in other games (RE Revelations for instance)</p><p>Thanks in advance for your help!</p><p></p><p>Fab, big fan of your work <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="wink ;)" loading="lazy" data-shortname=";)" /></p><p>PS: So, since yesterday, I went high and low to tackle my gyro issue in MPH. I disabled rehid and even deleted it all together, recalibrated gyro multiple times but the issue is still present.</p><p>If someone with a n3dsxl can reproduce based on the attached file or provide one that is known to work with gyro on xl consoles, I would be very grateful</p><p></p><p>[automerge]1711481616[/automerge]</p><p></p><p>I can confirm same behaviour on my side when the mod is activated, for the guardians behavior at least</p></blockquote><p></p>
[QUOTE="_fab999_, post: 10387357, member: 697184"] Thank you so much for helping me out once again. I have a weird bug in Metroid Prime Hunter (Rev. 1 - USA), regardless of the version of the patch used (mine or any of yours; I attach the one I use below for you to try to reproduce - it uses A+Dpad down for gyro enabling + c-stick inverted): If the gyro is activated, the camera will go crazy and spin around endlessly (or drift down), [B]but only on a new 3DSXL!! All is fine on my smol n3ds and I have done an exact clone of all the files from my smol to the XL (TWMenu folders are same)[/B] So is the gyro feature not supposed to work on the XL for MPH or should something be changed on the patch code? I doubt both guesses but I can confirm the gyro on my XL unit is fully functional in other games (RE Revelations for instance) Thanks in advance for your help! Fab, big fan of your work ;) PS: So, since yesterday, I went high and low to tackle my gyro issue in MPH. I disabled rehid and even deleted it all together, recalibrated gyro multiple times but the issue is still present. If someone with a n3dsxl can reproduce based on the attached file or provide one that is known to work with gyro on xl consoles, I would be very grateful [automerge]1711481616[/automerge] I can confirm same behaviour on my side when the mod is activated, for the guardians behavior at least [/QUOTE]
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@
SylverReZ
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@Xdqwerty
, Just the fanbase is toxic. The pilot was quite good.
Today at 2:05 AM
@
BakerMan
:
@Xdqwerty
my point exactly
Today at 2:05 AM
@
BakerMan
:
nah fr there some bangers in the donkey kong cartoon
Today at 2:07 AM
@
BakerMan
:
Today at 2:08 AM
@
Xdqwerty
:
@SylverReZ
, although im not the main demographic and i heard is quite a lot more obscene and nsfw compared to other adult shows
Today at 2:09 AM
@
BakerMan
:
btw i feel this a good time to remind you guys that sea of thieves was made by rare, who also made DKC1-3 and DK64, alongside banjo kazooie and conker's bad fur day
Today at 2:11 AM
@
Xdqwerty
:
https://www.youtube.com/watch?v=k9FS3ZIO73E
Today at 2:15 AM
@
Xdqwerty
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good night
Today at 2:15 AM
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a_username_that_isnt_cool
:
Good morning!
Today at 2:15 AM
@
NinStar
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https://twitter.com/NintendoAmerica/status/1788375084886892947
Today at 2:21 AM
@
NinStar
:
look, a multibillion dollar company can't pay for twitter API
+1
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@
NinStar
:
so sad
Today at 2:21 AM
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Psionic Roshambo
:
Not a huge loss? Lol
Today at 2:23 AM
@
NinStar
:
someone is saying ultimate nes remix didn't had less games, it makes my brain hurts
Today at 2:24 AM
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The Real Jdbye
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well it had more games than either of the individual nes remixes
Today at 2:29 AM
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The Real Jdbye
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and it had all the good ones
Today at 2:29 AM
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The Real Jdbye
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like who the fuck cares about NES Golf
Today at 2:29 AM
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NinStar
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there a bunch of good games missing, one of them (which makes a lot of sense for this type of game) was wario woods
Today at 2:31 AM
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a_username_that_isnt_cool
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whoever made flog cared about NES golf
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a_username_that_isnt_cool
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i brung that up because i remembered it randomly and it has become my hyperfixation
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NinStar
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nes remix 1 had the bad one, nes remix 2 had the good one
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https://www.youtube.com/watch?v=dZbUuSmFgMo
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@genistopitauniverfrocrami
, What drugs is this dude on?
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