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<blockquote data-quote="wavemotion" data-source="post: 9654519" data-attributes="member: 543929"><p>It was superior yesterday. Less so today <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I've got a patch in to improve the sound - not perfect but very passable now. And with the most recent core bug fixes, it runs the same Coleco games as S8DS plus all of the megacart and Super Game Module games. Plus it has a codebase I'm familiar with as my emulators are all based on Alekmaul's originals (even the ground-up ones follow the same programming techniques - you could say I learned how to program the NDS from his examples).</p><p></p><p>In all fairness, ber caught me off guard only 1 day into debugging this and getting it running on the DSi and the number of problems was frustrating me. My answer was probably as much frustration as fact.</p><p></p><p>However... none of that matters as I actually didn't know S8DS was open source - otherwise might have started there... oh well, In for a penny, in for a pound! I'm going to continue with ColecoDS as it's now starting to shape up nicely.</p><p></p><p></p><p>Edit: Save and Load states checked in... supporting both normal carts and Super Game Module and MegaCart games. Use with caution - it hasn't been fully tested and the .sav format will likely change on release.</p><p></p><p>[ATTACH=full]284249[/ATTACH]</p></blockquote><p></p>
[QUOTE="wavemotion, post: 9654519, member: 543929"] It was superior yesterday. Less so today :) I've got a patch in to improve the sound - not perfect but very passable now. And with the most recent core bug fixes, it runs the same Coleco games as S8DS plus all of the megacart and Super Game Module games. Plus it has a codebase I'm familiar with as my emulators are all based on Alekmaul's originals (even the ground-up ones follow the same programming techniques - you could say I learned how to program the NDS from his examples). In all fairness, ber caught me off guard only 1 day into debugging this and getting it running on the DSi and the number of problems was frustrating me. My answer was probably as much frustration as fact. However... none of that matters as I actually didn't know S8DS was open source - otherwise might have started there... oh well, In for a penny, in for a pound! I'm going to continue with ColecoDS as it's now starting to shape up nicely. Edit: Save and Load states checked in... supporting both normal carts and Super Game Module and MegaCart games. Use with caution - it hasn't been fully tested and the .sav format will likely change on release. [ATTACH type="full"]284249[/ATTACH] [/QUOTE]
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