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<blockquote data-quote="wavemotion" data-source="post: 9668960" data-attributes="member: 543929"><p>Yes, it's worth doing. And I'll probably do it. The emulation doesn't look too difficult - it's basically 2 bits in one input port that defines the motion. As near as I can tell, it's a quadrature which is a simple but elegant way to know if you're spinning (or driving wheel or whatever) is going clockwise or counterclockwise:</p><p></p><p><img src="https://www.dynapar.com/hs-fs/hubfs/uploadedImages/_Site_Root/technology/encoder_basics/quadrature.jpg?width=350&name=quadrature.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>With just 2 bits of information the software can detect motion in one direction or the other... the rate of change of these bits determines how fast the player is moving the wheel/spinner/roller (and in our case we would toggle these bits faster or slower depending on touch-screen activity)</p><p></p><p>I can do that - much more easily than I can figure out fu*king sound envelopes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite55" alt=":D" title="big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p>An yes - It's amazing what the CV homebrew scene has done in the recent decade. TeamPixelboy especially has released more than 50 free homebrew titles that are on par with the best games out there. They release a bunch of new ones every Christmas! CVAddict will get you the full list - I highly recommend Wizard of Wor which is the first home port to have computer AI for player #2 (when playing solo).</p></blockquote><p></p>
[QUOTE="wavemotion, post: 9668960, member: 543929"] Yes, it's worth doing. And I'll probably do it. The emulation doesn't look too difficult - it's basically 2 bits in one input port that defines the motion. As near as I can tell, it's a quadrature which is a simple but elegant way to know if you're spinning (or driving wheel or whatever) is going clockwise or counterclockwise: [IMG]https://www.dynapar.com/hs-fs/hubfs/uploadedImages/_Site_Root/technology/encoder_basics/quadrature.jpg?width=350&name=quadrature.jpg[/IMG] With just 2 bits of information the software can detect motion in one direction or the other... the rate of change of these bits determines how fast the player is moving the wheel/spinner/roller (and in our case we would toggle these bits faster or slower depending on touch-screen activity) I can do that - much more easily than I can figure out fu*king sound envelopes :D An yes - It's amazing what the CV homebrew scene has done in the recent decade. TeamPixelboy especially has released more than 50 free homebrew titles that are on par with the best games out there. They release a bunch of new ones every Christmas! CVAddict will get you the full list - I highly recommend Wizard of Wor which is the first home port to have computer AI for player #2 (when playing solo). [/QUOTE]
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Psionic Roshambo
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Yeah it could be hosted on the phone hmmm it's an idea Ken
43 minutes ago
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K3Nv2
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But could be bad for people with lower speeds but how many mbs would it really need to detect a button press
42 minutes ago
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Psionic Roshambo
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Nearly nothing
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movie for you
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Just don't be a Trex you can't fondle your dong
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but you'd be the top of the food chain
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you could what?
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