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flashcard-bootstrap: kernel replacement project
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<blockquote data-quote="lifehackerhansol" data-source="post: 9878806" data-attributes="member: 569805"><p>Changelog:</p><p>v1.0.0: initial release</p><p></p><p>v1.1.0:</p><ul> <li data-xf-list-type="ul">Add N5 support</li> <li data-xf-list-type="ul">Add Amaze3DS and Wood R4igold.cc Upgrade support (thanks [USER=409063]@elCerebrain[/USER] for indirectly testing)</li> <li data-xf-list-type="ul">Use open-source EZ-Flash V DLDI (thanks [USER=235821]@Xenon++[/USER])</li> <li data-xf-list-type="ul">Use open-source M3 DS Real DLDI (thanks [USER=235821]@Xenon++[/USER])</li> </ul><p>v1.2.0:</p><ul> <li data-xf-list-type="ul">Add M3i Zero (GMP-Z003 model) support<ul> <li data-xf-list-type="ul">Thanks to [USER=235821]@Xenon++[/USER] for dsbize</li> </ul></li> </ul><p>v1.2.1:</p><ul> <li data-xf-list-type="ul">Switch to open-source Ace3DS+ DLDI</li> <li data-xf-list-type="ul">Switch to open-source DSONE SDHC DLDI</li> <li data-xf-list-type="ul">Switch to open-source DSTT DLDI<ul> <li data-xf-list-type="ul">SD/SDHC detection is fixed. Now you can use 2GB SD cards without it failing! (why would you ever want to do this)</li> </ul></li> </ul><p>v1.2.2</p><ul> <li data-xf-list-type="ul">Switched back to SDHC-specific DSTT/DSONE SDHC DLDI. It was causing more harm than good. TODO: figure out why</li> </ul><p>v1.2.3</p><ul> <li data-xf-list-type="ul">Added support for the Datel Games 'n' Music and the Action Replay DSi: `bootme.nds`</li> <li data-xf-list-type="ul">Newly written DLDIs, based on a newly written original R4 DLDI (though original R4 is currently not used in this project yet)<ul> <li data-xf-list-type="ul">Rewritten DLDIs are as follows:<ul> <li data-xf-list-type="ul">Ace3DS+</li> <li data-xf-list-type="ul">M3 DS Real</li> <li data-xf-list-type="ul">DSTT</li> <li data-xf-list-type="ul">DSONE</li> <li data-xf-list-type="ul">DSONE SDHC</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Switched to open source GMP-Z003 driver (also based on r4tfv3)</li> <li data-xf-list-type="ul">Fix DSONE SDHC not having non-SDHC support temporarily. Added with the new rewrite.</li> </ul><p>v1.2.4</p><ul> <li data-xf-list-type="ul">Fix DSONE SDHC's SDHC check (again. I'm sorry.)</li> <li data-xf-list-type="ul">Fix timebomb carts freezing on SD driver initialization</li> <li data-xf-list-type="ul">Update original R4 / N5 driver to r4tfv3</li> </ul><p>v1.3.0</p><ul> <li data-xf-list-type="ul">Added support for the EDGEi (dsedgei.dat)<ul> <li data-xf-list-type="ul">Not to be confused with the original EDGE or the iEDGE!</li> </ul></li> <li data-xf-list-type="ul">DLDI space is increased to 32KB. This introduces compatibility of launching flashcard-bootstrap from very old homebrew apps.<ul> <li data-xf-list-type="ul">This requires forking libnds: it now lives at <a href="https://github.com/lifehackerhansol/libnds32" target="_blank">https://github.com/lifehackerhansol/libnds32</a></li> <li data-xf-list-type="ul">Moonshell 2, for instance, regardless of available DLDI space, will write the entire 32KB data into the binary, corrupting flashcard-bootstrap (and pretty much all other homebrew since 2017) in RAM and causing the system to freeze.</li> <li data-xf-list-type="ul">flashcard-bootstrap will refuse to launch `boot.nds` if the actual DLDI driver is over 16KB, as modern homebrew is now using 16KB drivers and anything over that will not fit.</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="lifehackerhansol, post: 9878806, member: 569805"] Changelog: v1.0.0: initial release v1.1.0: [LIST] [*]Add N5 support [*]Add Amaze3DS and Wood R4igold.cc Upgrade support (thanks [USER=409063]@elCerebrain[/USER] for indirectly testing) [*]Use open-source EZ-Flash V DLDI (thanks [USER=235821]@Xenon++[/USER]) [*]Use open-source M3 DS Real DLDI (thanks [USER=235821]@Xenon++[/USER]) [/LIST] v1.2.0: [LIST] [*]Add M3i Zero (GMP-Z003 model) support [LIST] [*]Thanks to [USER=235821]@Xenon++[/USER] for dsbize [/LIST] [/LIST] v1.2.1: [LIST] [*]Switch to open-source Ace3DS+ DLDI [*]Switch to open-source DSONE SDHC DLDI [*]Switch to open-source DSTT DLDI [LIST] [*]SD/SDHC detection is fixed. Now you can use 2GB SD cards without it failing! (why would you ever want to do this) [/LIST] [/LIST] v1.2.2 [LIST] [*]Switched back to SDHC-specific DSTT/DSONE SDHC DLDI. It was causing more harm than good. TODO: figure out why [/LIST] v1.2.3 [LIST] [*]Added support for the Datel Games 'n' Music and the Action Replay DSi: `bootme.nds` [*]Newly written DLDIs, based on a newly written original R4 DLDI (though original R4 is currently not used in this project yet) [LIST] [*]Rewritten DLDIs are as follows: [LIST] [*]Ace3DS+ [*]M3 DS Real [*]DSTT [*]DSONE [*]DSONE SDHC [/LIST] [/LIST] [*]Switched to open source GMP-Z003 driver (also based on r4tfv3) [*]Fix DSONE SDHC not having non-SDHC support temporarily. Added with the new rewrite. [/LIST] v1.2.4 [LIST] [*]Fix DSONE SDHC's SDHC check (again. I'm sorry.) [*]Fix timebomb carts freezing on SD driver initialization [*]Update original R4 / N5 driver to r4tfv3 [/LIST] v1.3.0 [LIST] [*]Added support for the EDGEi (dsedgei.dat) [LIST] [*]Not to be confused with the original EDGE or the iEDGE! [/LIST] [*]DLDI space is increased to 32KB. This introduces compatibility of launching flashcard-bootstrap from very old homebrew apps. [LIST] [*]This requires forking libnds: it now lives at [URL]https://github.com/lifehackerhansol/libnds32[/URL] [*]Moonshell 2, for instance, regardless of available DLDI space, will write the entire 32KB data into the binary, corrupting flashcard-bootstrap (and pretty much all other homebrew since 2017) in RAM and causing the system to freeze. [*]flashcard-bootstrap will refuse to launch `boot.nds` if the actual DLDI driver is over 16KB, as modern homebrew is now using 16KB drivers and anything over that will not fit. [/LIST] [/LIST] [/QUOTE]
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