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<blockquote data-quote="Deleted member 571007" data-source="post: 9922859" data-attributes="member: 571007"><p>Before you get ahead of yourself.. I'm going to phrase this as how almost everyone does everytime I see a question like this.</p><p></p><p>How do you actually plan to do this? Do you plan to actually de-compile the game and spend months trying to port it? Or are you going to go the alternate route and re-create your own version as a visage of the original game.</p><p></p><p>As far as I've heard the game hasn't been de-compiled, and if it has then I just haven't heard about it. Anyways that's usually the first step when it comes to actually porting something, that step is.. to actually have content to port. </p><p></p><p>Secondly, since Omori is still quite a popular game, still seeing attention from the creators, I would be careful about a project like this as you wouldn't want to get slapped in the face with a lawsuit. (if you make it public that is)</p><p></p><p></p><p></p><p>Also trust me, I'm not trying to be rude about this at all, but usually when people say this, it's because they have an idealized version of how the process works. Fully learning a language and / or engine well enough to create a fully working port of a (most likely) not de-compiled game can take months upon months, even before you get to starting the project.</p></blockquote><p></p>
[QUOTE="Deleted member 571007, post: 9922859, member: 571007"] Before you get ahead of yourself.. I'm going to phrase this as how almost everyone does everytime I see a question like this. How do you actually plan to do this? Do you plan to actually de-compile the game and spend months trying to port it? Or are you going to go the alternate route and re-create your own version as a visage of the original game. As far as I've heard the game hasn't been de-compiled, and if it has then I just haven't heard about it. Anyways that's usually the first step when it comes to actually porting something, that step is.. to actually have content to port. Secondly, since Omori is still quite a popular game, still seeing attention from the creators, I would be careful about a project like this as you wouldn't want to get slapped in the face with a lawsuit. (if you make it public that is) Also trust me, I'm not trying to be rude about this at all, but usually when people say this, it's because they have an idealized version of how the process works. Fully learning a language and / or engine well enough to create a fully working port of a (most likely) not de-compiled game can take months upon months, even before you get to starting the project. [/QUOTE]
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