Hello all! New here.
I'm working on a code to increase the draw/render distance for Metal Gear Solid 3D Snake Eater v 1.0 for use on Citra. I'm attempting to use IdaPro to disassemble the .3DS file and locate what I assume is a float responsible for said draw distance. To my understanding I should only have to change one value. But.
I'm at a loss.
IdaPro doesn't seem to play well with the .3DS format, or perhaps I am simply doing it wrong. No methods/functions are displayed, I can't find any indication of the renderer's processes, the the decomplied code that is pumped out is, to me, illegible. I've been modding games for over a decade but this method is very new to me.
The end goal is to at the very least, increase the draw distance of grass to a more realistic degree, as PCs can most likely handle it.
All of the documentation/tutorials I can find mostly address very basic value injection or go over the ol' "Search>Change Something>Search>Repeat" method for narrowing down values but, akin to what one might do with Cheat Engine. To my knowledge, the render distance is a static float, so I have no method to isolate it.
I've chatted with Leo, the creator of Project Restoration for Majora's Mask 3D, which his what lead me here.
If anyone has any tips, suggestion, input, or links to tutorials that you feel may be beneficial, I'd greatly appreciate it.
I'm working on a code to increase the draw/render distance for Metal Gear Solid 3D Snake Eater v 1.0 for use on Citra. I'm attempting to use IdaPro to disassemble the .3DS file and locate what I assume is a float responsible for said draw distance. To my understanding I should only have to change one value. But.
I'm at a loss.
IdaPro doesn't seem to play well with the .3DS format, or perhaps I am simply doing it wrong. No methods/functions are displayed, I can't find any indication of the renderer's processes, the the decomplied code that is pumped out is, to me, illegible. I've been modding games for over a decade but this method is very new to me.
The end goal is to at the very least, increase the draw distance of grass to a more realistic degree, as PCs can most likely handle it.
All of the documentation/tutorials I can find mostly address very basic value injection or go over the ol' "Search>Change Something>Search>Repeat" method for narrowing down values but, akin to what one might do with Cheat Engine. To my knowledge, the render distance is a static float, so I have no method to isolate it.
I've chatted with Leo, the creator of Project Restoration for Majora's Mask 3D, which his what lead me here.
If anyone has any tips, suggestion, input, or links to tutorials that you feel may be beneficial, I'd greatly appreciate it.