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<blockquote data-quote="Misunderstood Wookie" data-source="post: 10140779" data-attributes="member: 385066"><p>1. Regarding Stand-Alone UWP Emulators</p><p>See the <a href="https://github.com/Misunderstood-Wookiee/LaunchPass/wiki/Setup-Launch-Box#how-to-configureadd-emulators" target="_blank">setting up emulators section of our guide</a></p><p>2. Not really, because this is all handled by LaunchBox you basically run that and setup your platforms/games and display images of all of that, and LaunchPass essentially brings all that configuration data onto the Xbox as a frontend to use that sends the game file to the respective emulator assigned to a game or entire platform/system. You can remove games and optionally the physical file associated in launchbox.</p><p>[automerge]1682662604[/automerge]</p><p></p><p>It only caches the first time, unless the cache is reset somehow, the main page the one which displays all your systems and a small handful of games on the left does not reload between moving between menus in LaunchPass, however, all images need to be cached once initially and from our testing, it only does that once then loading of the images is substantially faster.</p><p>It does tend to take a lot longer if you have some 800+ games in one platform to cache as it will only do a finite amount of rows at a time before you need to scroll down to continue displaying and caching more images this is intentional though.</p><p></p><p></p><p>Pretty much, 1000+ titles can take a while to get through if your intent is to scroll the page and just cache images.</p><p>[automerge]1682663720[/automerge]</p><p>Dolphin standalone or RetroArch core both work in LaunchPass no reason it won't provided you have assigned the emulator to the game or platform correctly. Not sure why you would use RA for Wii or Dolphin as it is a LOT slower, but it does work, you just need the game or platform as always being told what emulator to launch with this is all handled in LaunchBox.</p><p></p><p>If you set up an emulator called Dolphin Core and just provide the core DLL name it should pass that to RetroArch.</p><p>If the emulator name is blank or not defined for a game it will default to RetroArch, likewise, you can just do what I did and set up an emulator called RetroArch then add all the cores you need were getting into more technical usage of LaunchBox here tho not a LaunchPass issue.</p><p></p><p>As a largely untested example here is my setup.</p><p>[ATTACH=full]367581[/ATTACH]</p><p></p><p>Then if I <strong>EDIT</strong> the Emulator for RetroArch Core</p><p>I can see I have assigned some cores based on the Platform</p><p>[ATTACH=full]367583[/ATTACH]</p><p></p><p>You can do this janky by changing the core name in the actual launch box XML file for the emulators.xml</p><p>or you can allow LaunchBox to install RetroArch and download the cores which will give you a full list of cores to select from as they should be populated as available options in the UI after it is all set up by LaunchBox, after which you can simply delete the RetroArch Installation off your USB and the cores should be available already correctly setup,</p><p>the Core column provides a drop-down of found cores.</p><p></p><p><em>Here is an example of the janky way</em></p><p>[ATTACH=full]367584[/ATTACH]</p><p> </p><p></p><p>Open Emulators.xml with a decent text editor NOT NOTEPAD, notepad++, or Visual Code is great.</p><p> scroll down to a platform you have RetroArch assigned to, and you can define the command-line</p><p>[ATTACH=full]367585[/ATTACH]|</p><p><strong>Emulator</strong> = the name of the emulator LuanchBox will take care of that after you assign it to the platform.</p><p><strong>Platform</strong> = obv the platform that the emu was assigned to also should be filled in automatically.</p><p><strong>CommanLine</strong> = where you use something to tell RetroArch what core to use for that platform, and with this you will no longer need to set up a playlist in RetroArch. Now with this, you have the platform using Emulator RetroArch Core (whatever u want to call that) and the command line telling retro arch what core is to be used. </p><p>LaunchBox will now have that core assigned to the platform as the default if you managed to follow along this far.</p><p></p><p></p><p></p><p>This brings me to the final method,</p><p>you can set up playlists in RetroArch with default cores assigned and then just use the retroarch emulator name in launchbox, launch the game from LaunchPass then Retroarch knows what core to use when it is sent the name of the game.</p><p></p><p></p><p></p><p>Now you are probably wondering great but how do I assign an emulator to a game or platform right well you normally do that during the import of a title as you may know already. What you may not know is you can right-click the Platform or Game Title and edit the emulator tab any time you see fit as shown below using a game title.</p><p>for platforms, you can set that up from the Manage Emulators area.</p><p></p><p>[ATTACH=full]367587[/ATTACH]</p><p></p><p></p><p><strong>Hopefully, this helps you out.</strong></p><p><strong>sorry it was a bit of a read.</strong></p></blockquote><p></p>
[QUOTE="Misunderstood Wookie, post: 10140779, member: 385066"] 1. Regarding Stand-Alone UWP Emulators See the [URL='https://github.com/Misunderstood-Wookiee/LaunchPass/wiki/Setup-Launch-Box#how-to-configureadd-emulators']setting up emulators section of our guide[/URL] 2. Not really, because this is all handled by LaunchBox you basically run that and setup your platforms/games and display images of all of that, and LaunchPass essentially brings all that configuration data onto the Xbox as a frontend to use that sends the game file to the respective emulator assigned to a game or entire platform/system. You can remove games and optionally the physical file associated in launchbox. [automerge]1682662604[/automerge] It only caches the first time, unless the cache is reset somehow, the main page the one which displays all your systems and a small handful of games on the left does not reload between moving between menus in LaunchPass, however, all images need to be cached once initially and from our testing, it only does that once then loading of the images is substantially faster. It does tend to take a lot longer if you have some 800+ games in one platform to cache as it will only do a finite amount of rows at a time before you need to scroll down to continue displaying and caching more images this is intentional though. Pretty much, 1000+ titles can take a while to get through if your intent is to scroll the page and just cache images. [automerge]1682663720[/automerge] Dolphin standalone or RetroArch core both work in LaunchPass no reason it won't provided you have assigned the emulator to the game or platform correctly. Not sure why you would use RA for Wii or Dolphin as it is a LOT slower, but it does work, you just need the game or platform as always being told what emulator to launch with this is all handled in LaunchBox. If you set up an emulator called Dolphin Core and just provide the core DLL name it should pass that to RetroArch. If the emulator name is blank or not defined for a game it will default to RetroArch, likewise, you can just do what I did and set up an emulator called RetroArch then add all the cores you need were getting into more technical usage of LaunchBox here tho not a LaunchPass issue. As a largely untested example here is my setup. [ATTACH type="full" width="284px" alt="Screenshot 2023-04-28 162222.png"]367581[/ATTACH] Then if I [B]EDIT[/B] the Emulator for RetroArch Core I can see I have assigned some cores based on the Platform [ATTACH type="full" width="360px" alt="Screenshot 2023-04-28 162359.png"]367583[/ATTACH] You can do this janky by changing the core name in the actual launch box XML file for the emulators.xml or you can allow LaunchBox to install RetroArch and download the cores which will give you a full list of cores to select from as they should be populated as available options in the UI after it is all set up by LaunchBox, after which you can simply delete the RetroArch Installation off your USB and the cores should be available already correctly setup, the Core column provides a drop-down of found cores. [I]Here is an example of the janky way[/I] [ATTACH type="full" width="237px" alt="Screenshot 2023-04-28 162826.png"]367584[/ATTACH] Open Emulators.xml with a decent text editor NOT NOTEPAD, notepad++, or Visual Code is great. scroll down to a platform you have RetroArch assigned to, and you can define the command-line [ATTACH type="full" width="495px" alt="1682663558049.png"]367585[/ATTACH]| [B]Emulator[/B] = the name of the emulator LuanchBox will take care of that after you assign it to the platform. [B]Platform[/B] = obv the platform that the emu was assigned to also should be filled in automatically. [B]CommanLine[/B] = where you use something to tell RetroArch what core to use for that platform, and with this you will no longer need to set up a playlist in RetroArch. Now with this, you have the platform using Emulator RetroArch Core (whatever u want to call that) and the command line telling retro arch what core is to be used. LaunchBox will now have that core assigned to the platform as the default if you managed to follow along this far. This brings me to the final method, you can set up playlists in RetroArch with default cores assigned and then just use the retroarch emulator name in launchbox, launch the game from LaunchPass then Retroarch knows what core to use when it is sent the name of the game. Now you are probably wondering great but how do I assign an emulator to a game or platform right well you normally do that during the import of a title as you may know already. What you may not know is you can right-click the Platform or Game Title and edit the emulator tab any time you see fit as shown below using a game title. for platforms, you can set that up from the Manage Emulators area. [ATTACH type="full" width="275px" alt="Screenshot 2023-04-28 163739.png"]367587[/ATTACH] [B]Hopefully, this helps you out. sorry it was a bit of a read.[/B] [/QUOTE]
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