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My experience & suggestions regarding Vita RetroArch for Super Mario World romhacks:
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<blockquote data-quote="iTheBeep" data-source="post: 10273860" data-attributes="member: 666470"><p>In my experience, I gravitate towards using Snes9x-2002 the most for Mario World romhacks. The audio is pretty bad though. Some custom music that you hear in romhacks, get all scratchy and eargrating on 2002. The core is also unstable; every once in a while, I'd enter a pipe or go into a level, and RetroArch would crash.</p><p>On 2005 romhacks tend to blackscreen on boot, and if they do get ingame, the audio is better than 2002 but sometimes the audio cuts out entirely upon entering a level.</p><p>ChimeraSNES oftentimes has visual glitches with romhacks unfortunately, but when it doesn't, I'd prefer using it the most.</p><p>2010 runs fine and has the best audio, but has the least amount of performance overhead for fastforward. It also ALWAYS crashes upon loading a savestate. Since I use savestates a lot, I can't use 2010 <img class="smilie smilie--emoji" loading="lazy" alt="😂" title="Face with tears of joy :joy:" src="https://cdnjs.cloudflare.com/ajax/libs/twemoji/14.0.2/72x72/1f602.png" data-shortname=":joy:" /></p><p></p><p>If anyone was interested in what SNES core has the least amount of input lag, it's probably between 2002 and 2005.</p><p>2002 has a little more performance overhead, but in both 2002 & 2005 you can add more Frame Delay up to 7-8 without games having framedrops. In my experience playing, 2002 and 2005 have the same responsiveness. I personally disable VSync cause I don't mind the screen tearing, and so I get a frame less lag.</p><p>ChimeraSNES and 2010 are the laggier cores but not by much; just around ~0.5-1 frame slower.</p><p></p><p>Info & disclaimer: I played 9 romhacks on my Vita since I got it in the summer: <a href="https://www.smwcentral.net/?p=section&a=details&id=28856" target="_blank">A Plumber For All Seasons</a>, <a href="https://www.smwcentral.net/?p=section&a=details&id=17982" target="_blank">Super Wakana Land</a>, <a href="https://www.smwcentral.net/?p=section&a=details&id=6059" target="_blank">Touhou Mario</a>, <a href="https://www.smwcentral.net/?p=section&a=details&id=25665" target="_blank">Sicari Remastered</a>, <a href="https://www.smwcentral.net/?p=section&a=details&id=32095" target="_blank">Sicari 2</a>, <a href="https://www.smwcentral.net/?p=section&a=details&id=19720" target="_blank">JUMP1/2</a>, <a href="https://www.smwcentral.net/?p=section&a=details&id=21541" target="_blank">New Super Mario World 2</a>, <a href="https://www.smwcentral.net/?p=section&a=details&id=16696" target="_blank">Reality Project Reloaded</a>, & <a href="https://www.smwcentral.net/?p=section&a=details&id=21787" target="_blank">slurdgery</a></p><p>I used to have data of me testing these cores for input lag, but I deleted it on accident. My source is trustmebro on this one <img class="smilie smilie--emoji" loading="lazy" alt="💀" title="Skull :skull:" src="https://cdnjs.cloudflare.com/ajax/libs/twemoji/14.0.2/72x72/1f480.png" data-shortname=":skull:" /></p><p>[automerge]1697995306[/automerge]</p><p>Hey y'all, there's a new update on ChimeraSNES, available on the <a href="https://github.com/jamsilva/chimerasnes/releases/" target="_blank">GitHub</a>.</p><p>It was released three weeks ago and I didn't notice.</p><p>I tried it out and some hacks that were visually broken, started to work again. Some hacks like JUMP1/2 in particular, were still broken though.</p><p>After doing a quick and dirty slowmotion camera test, ChimeraSNES had around the same latency as 2002 and 2005 while in Super Mario World. So 2010 is the only slower core, but again, not by much.</p></blockquote><p></p>
[QUOTE="iTheBeep, post: 10273860, member: 666470"] In my experience, I gravitate towards using Snes9x-2002 the most for Mario World romhacks. The audio is pretty bad though. Some custom music that you hear in romhacks, get all scratchy and eargrating on 2002. The core is also unstable; every once in a while, I'd enter a pipe or go into a level, and RetroArch would crash. On 2005 romhacks tend to blackscreen on boot, and if they do get ingame, the audio is better than 2002 but sometimes the audio cuts out entirely upon entering a level. ChimeraSNES oftentimes has visual glitches with romhacks unfortunately, but when it doesn't, I'd prefer using it the most. 2010 runs fine and has the best audio, but has the least amount of performance overhead for fastforward. It also ALWAYS crashes upon loading a savestate. Since I use savestates a lot, I can't use 2010 😂 If anyone was interested in what SNES core has the least amount of input lag, it's probably between 2002 and 2005. 2002 has a little more performance overhead, but in both 2002 & 2005 you can add more Frame Delay up to 7-8 without games having framedrops. In my experience playing, 2002 and 2005 have the same responsiveness. I personally disable VSync cause I don't mind the screen tearing, and so I get a frame less lag. ChimeraSNES and 2010 are the laggier cores but not by much; just around ~0.5-1 frame slower. Info & disclaimer: I played 9 romhacks on my Vita since I got it in the summer: [URL='https://www.smwcentral.net/?p=section&a=details&id=28856']A Plumber For All Seasons[/URL], [URL='https://www.smwcentral.net/?p=section&a=details&id=17982']Super Wakana Land[/URL], [URL='https://www.smwcentral.net/?p=section&a=details&id=6059']Touhou Mario[/URL], [URL='https://www.smwcentral.net/?p=section&a=details&id=25665']Sicari Remastered[/URL], [URL='https://www.smwcentral.net/?p=section&a=details&id=32095']Sicari 2[/URL], [URL='https://www.smwcentral.net/?p=section&a=details&id=19720']JUMP1/2[/URL], [URL='https://www.smwcentral.net/?p=section&a=details&id=21541']New Super Mario World 2[/URL], [URL='https://www.smwcentral.net/?p=section&a=details&id=16696']Reality Project Reloaded[/URL], & [URL='https://www.smwcentral.net/?p=section&a=details&id=21787']slurdgery[/URL] I used to have data of me testing these cores for input lag, but I deleted it on accident. My source is trustmebro on this one 💀 [automerge]1697995306[/automerge] Hey y'all, there's a new update on ChimeraSNES, available on the [URL='https://github.com/jamsilva/chimerasnes/releases/']GitHub[/URL]. It was released three weeks ago and I didn't notice. I tried it out and some hacks that were visually broken, started to work again. Some hacks like JUMP1/2 in particular, were still broken though. After doing a quick and dirty slowmotion camera test, ChimeraSNES had around the same latency as 2002 and 2005 while in Super Mario World. So 2010 is the only slower core, but again, not by much. [/QUOTE]
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