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Nintendo 3DS
[NDS] Yet Another nds-bootstrap Forwarder: more than 40 forwarders are now possible
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<blockquote data-quote="lifehackerhansol" data-source="post: 9816074" data-attributes="member: 569805"><p>I've been thinking about how to implement this for a while.</p><p></p><p>Pk11 and I were theorizing how we could use existing dbs of TitleIDs, and then just fit the games in unused slots. Or to use a range of presumably unused UniqueID ranges.</p><p></p><p>Option 1 is to check against <a href="https://3dsdb.com" target="_blank">https://3dsdb.com</a> and <a href="https://github.com/hax0kartik/3dsdb" target="_blank">https://github.com/hax0kartik/3dsdb</a> and read off its respective XML files. There will be some performance cost here but who cares, you only generate the forwarders once LOL.</p><p></p><p>Option 2 is to use the 0xF8000-0xFF7FF range (source: <a href="https://www.3dbrew.org/wiki/Titles#Title_IDs" target="_blank">https://www.3dbrew.org/wiki/Titles#Title_IDs</a>, basically anything except System and Application) and then try to get the XOR to fit in there. Or just randomize. Probably randomize. </p><p></p><p>Option 2.1 is to use option 2 while maintaining a local counter of all forwarders made so far. I gave up trying to make it so that a new forwarder icon replaces the older one long ago. One would generally expect that making a new icon installs a separate icon, so this is increasingly sounding like a good idea. Plus, with a range of 30719 possible UniqueIDs, it's impossible to loop back without accidentally hitting the limit unless you're beta testing.</p><p></p><p>I'm thinking of going option 2.1 here, and then blacklist UniqueIDs as I go because some homebrew apps live in this UniqueID area. The homebrew community has never had a successful attempt at maintaining a homebrew UniqueID database so I prefer to just guesstimate.</p><p></p><p>Option 2.1 probably also breaks developer consoles, but I know nothing about them. I asked someone more knowledgeable on this on Discord.</p><p></p><p>I'll put together something later in the week.</p></blockquote><p></p>
[QUOTE="lifehackerhansol, post: 9816074, member: 569805"] I've been thinking about how to implement this for a while. Pk11 and I were theorizing how we could use existing dbs of TitleIDs, and then just fit the games in unused slots. Or to use a range of presumably unused UniqueID ranges. Option 1 is to check against [URL]https://3dsdb.com[/URL] and [URL]https://github.com/hax0kartik/3dsdb[/URL] and read off its respective XML files. There will be some performance cost here but who cares, you only generate the forwarders once LOL. Option 2 is to use the 0xF8000-0xFF7FF range (source: [URL]https://www.3dbrew.org/wiki/Titles#Title_IDs[/URL], basically anything except System and Application) and then try to get the XOR to fit in there. Or just randomize. Probably randomize. Option 2.1 is to use option 2 while maintaining a local counter of all forwarders made so far. I gave up trying to make it so that a new forwarder icon replaces the older one long ago. One would generally expect that making a new icon installs a separate icon, so this is increasingly sounding like a good idea. Plus, with a range of 30719 possible UniqueIDs, it's impossible to loop back without accidentally hitting the limit unless you're beta testing. I'm thinking of going option 2.1 here, and then blacklist UniqueIDs as I go because some homebrew apps live in this UniqueID area. The homebrew community has never had a successful attempt at maintaining a homebrew UniqueID database so I prefer to just guesstimate. Option 2.1 probably also breaks developer consoles, but I know nothing about them. I asked someone more knowledgeable on this on Discord. I'll put together something later in the week. [/QUOTE]
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[NDS] Yet Another nds-bootstrap Forwarder: more than 40 forwarders are now possible
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I rather enjoy a life of taking it easy. I haven't reached that life yet though.
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Oh you reminded me of those elevator nightmares
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I'm 120 hours in and am still like 44.4% done
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Ok good chatting, enjoy your gaming, and avoid the lightning, or put your sword away. Good night.
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