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Nintendo Wii U
Nintendont - custom controller configuration file
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<blockquote data-quote="Greek-Roman" data-source="post: 10341504" data-attributes="member: 688957"><p>Not much info to add, but anyway.</p><p></p><p>I just made ini for NACON REVOLUTION UNLIMITED PRO (attach it here),</p><p>with Rumble feature correctly working on BOTH Vibration motors simultaneously.</p><p>Since this gamepad is replica to DS4, probably this config will work with any DS4 clone.</p><p></p><p>From my ini config</p><p># Rumble feature</p><p>Rumble=1</p><p>RumbleType=1</p><p>RumbleDataLen=06</p><p>RumbleDataOn=05,01,00,00,FF,FF</p><p>RumbleDataOff=05,01,00,00,00,00</p><p>RumbleTransferLen=06</p><p>RumbleTransfers=1</p><p></p><p></p><p># Offsets - RumbleDataOn=05,01,00,00,FF,FF</p><p># 05 - GamePad Rumble Data</p><p># Offset 01 - Update Rumble data in GamePad (for long-time pulses, different values also work like Rumble Strength.</p><p># Seems not useful for GC / Nintendont, because Rumble Data is sent to Gamepad with sinlge short pulses.</p><p>For me, this field accepted next values: 01,03,05,07,09,0B,0D,0F. Other values just kill Rumble feature.</p><p># Offset 04 - Right Motor (Fast & Weak). 00 -> FF defines Rumble Strength. FF is strongest. 00 is Off</p><p># Offset 05 - Left Motor (Slow & Strong).</p><p># Offset 02 & 03 - I assume, it has something to do with DS4 Light Bar (probably Color, and Color Pulses),</p><p>but my NACON has no this feature, so I didn't check it deeply.</p><p></p><p># RumbleDataOff=05,01,00,00,00,00</p><p>01 is important, it updates current status of Rumble Data in GamePad</p><p>and last FF,FF is important, It disables Vibration pulse</p><p>If leave it as FF,FF, then you get constant vibration.</p><p></p><p>P.S. DigitalLR=2</p><p>Value 2 seems to work similar to DigitalLR=1 (Fully digital mode of LT / RT)</p><p>Probably this setting has 0 value (Analogue) and any other value (Digital)</p><p></p><p>P.P.S. DPAD - has 2 modes.</p><p>4-way mode (4 independent bit states) and 8-way mode (8 independent bit states, including 4 straight and 4 diagonal).</p></blockquote><p></p>
[QUOTE="Greek-Roman, post: 10341504, member: 688957"] Not much info to add, but anyway. I just made ini for NACON REVOLUTION UNLIMITED PRO (attach it here), with Rumble feature correctly working on BOTH Vibration motors simultaneously. Since this gamepad is replica to DS4, probably this config will work with any DS4 clone. From my ini config # Rumble feature Rumble=1 RumbleType=1 RumbleDataLen=06 RumbleDataOn=05,01,00,00,FF,FF RumbleDataOff=05,01,00,00,00,00 RumbleTransferLen=06 RumbleTransfers=1 # Offsets - RumbleDataOn=05,01,00,00,FF,FF # 05 - GamePad Rumble Data # Offset 01 - Update Rumble data in GamePad (for long-time pulses, different values also work like Rumble Strength. # Seems not useful for GC / Nintendont, because Rumble Data is sent to Gamepad with sinlge short pulses. For me, this field accepted next values: 01,03,05,07,09,0B,0D,0F. Other values just kill Rumble feature. # Offset 04 - Right Motor (Fast & Weak). 00 -> FF defines Rumble Strength. FF is strongest. 00 is Off # Offset 05 - Left Motor (Slow & Strong). # Offset 02 & 03 - I assume, it has something to do with DS4 Light Bar (probably Color, and Color Pulses), but my NACON has no this feature, so I didn't check it deeply. # RumbleDataOff=05,01,00,00,00,00 01 is important, it updates current status of Rumble Data in GamePad and last FF,FF is important, It disables Vibration pulse If leave it as FF,FF, then you get constant vibration. P.S. DigitalLR=2 Value 2 seems to work similar to DigitalLR=1 (Fully digital mode of LT / RT) Probably this setting has 0 value (Analogue) and any other value (Digital) P.P.S. DPAD - has 2 modes. 4-way mode (4 independent bit states) and 8-way mode (8 independent bit states, including 4 straight and 4 diagonal). [/QUOTE]
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