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<blockquote data-quote="Coolsonickirby" data-source="post: 10386399" data-attributes="member: 376635"><p>10/10 series just because of the multiplayer.</p><p></p><p>Which also means that Wonder is a 1/10 (1 because its a functioning game) because of how much they fucked up the multiplayer.</p><p></p><p>I genuinely do not care how "unique" wonder is, because "unique" != good. Having a gimmick per each level got old fast, sitting down and playing through the whole game single-player was one of the most boring experiences I've ever had (hell even NSMBDS final world gave me a bit of a challenge, Wonder is literally "Random AI input beatable" difficulty), and the bosses were majorly disappointing (even worse than Sonic Superstars bosses, which is saying something.) Trying out the multiplayer just made it even worse, since they butchered it hard by removing ALL physical interactions between players.</p><p></p><p>New Super Mario Bros. on the other hand had no uniqueness, but what it did have was a fun multiplayer. Even with only two people playing, the amount of fun you'd have was insane. Trying to work with each other, backstabbing the other just to get the giant coin for yourself, stealing powerups, teaming up and bouncing off and throwing each other to get somewhere unintended, performing murder-suicide by throwing everyone else off then killing yourself because why not, and just having fun with others in general. Even if I can't recall any stand out levels, I can recall the multiple moments I've had fun in that game when playing it with my parents, brothers, cousins, and friends. </p><p></p><p>As for New Super Mario Bros. DS, it was a pretty fun and solid platformer. Its multiplayer mode was also fun being a VS mode.</p></blockquote><p></p>
[QUOTE="Coolsonickirby, post: 10386399, member: 376635"] 10/10 series just because of the multiplayer. Which also means that Wonder is a 1/10 (1 because its a functioning game) because of how much they fucked up the multiplayer. I genuinely do not care how "unique" wonder is, because "unique" != good. Having a gimmick per each level got old fast, sitting down and playing through the whole game single-player was one of the most boring experiences I've ever had (hell even NSMBDS final world gave me a bit of a challenge, Wonder is literally "Random AI input beatable" difficulty), and the bosses were majorly disappointing (even worse than Sonic Superstars bosses, which is saying something.) Trying out the multiplayer just made it even worse, since they butchered it hard by removing ALL physical interactions between players. New Super Mario Bros. on the other hand had no uniqueness, but what it did have was a fun multiplayer. Even with only two people playing, the amount of fun you'd have was insane. Trying to work with each other, backstabbing the other just to get the giant coin for yourself, stealing powerups, teaming up and bouncing off and throwing each other to get somewhere unintended, performing murder-suicide by throwing everyone else off then killing yourself because why not, and just having fun with others in general. Even if I can't recall any stand out levels, I can recall the multiple moments I've had fun in that game when playing it with my parents, brothers, cousins, and friends. As for New Super Mario Bros. DS, it was a pretty fun and solid platformer. Its multiplayer mode was also fun being a VS mode. [/QUOTE]
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