I was hoping to be able to push an update earlier, but i'm still running into a few issues so it may take some time. In the meantime, i'd like to share two builds.
The first uses SDL2 software rendering as before, but has a few improvements on various relocated gui elements. And text is readable again while talking. Also, in an attempt to improve performance, this uses threaded rendering and frameskip. Runs faster, but frameskip..
The second uses citro3d, currently only dual- fullscreen. The game still renders to a paletted buffer, but from there the rendering and scaling of multiple frames is done with citro3d. Which results in uhmm.. more fps.