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Nintendo 3DS
[POC] Fallout 1 for 3DS
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<blockquote data-quote="Necronomis" data-source="post: 10394412" data-attributes="member: 699982"><p>I absolutely adore the work you've done so far. Fallout has been one of my favorite games since the late 90s, and having it on my 3ds would be a dream. I've installed the version on your github, and it's very promising. Talking heads work great, which I was worried about. I am floored by how well you've gotten this to work already, and look forward with serious interest to your progress. Do you have a Patreon? I would be willing to pay to support this project's continued development, and I doubt I'm the only one.</p><p></p><p>A few things I've noticed so far if you're looking for feedback:</p><p></p><p>1) I like how the stick moves the camera, but it would be really nice if it moved the mouse around (maybe camera still follows if possible). If we could move mouse with stick, and use face buttons for left vs right click, that would make the controls so much smoother.</p><p></p><p>2) the absolute positioning of the touchscreen isn't always correct. I notice in dialog a little, but in the options especially, that where I touch the screen does not line up with where the mouse goes. I have no idea how much work goes into that, so no idea if that's even something you can fix.</p><p></p><p>3) Keeping the toolbelt occupying the entire bottom screen seems ideal outside of dialog or menus, but that would mean you'd want some way to zoom in/out for the top screen. I think you could do away with A swapping between a mirrored screen and the toolbelt, and just let it switch between toolbelt and dialog/menus as you have it doing already.</p><p></p><p>In general your control scheme is great so far. If you were to implement any of my feedback, I would propose a revised control scheme as follows:</p><p>L - left click (hold to drag)</p><p>R - right click</p><p>Stick - move mouse / move mouse+camera if zoomed in</p><p>D-Pad - move map</p><p>X - zoom in/out for top screen (if at all possible, also adjust left stick as mouse sensitivity so it's more precise when zoomed in?? wishlist, may not be possible)</p><p>Y - open inventory (default hotkey of "I" on keyboard)</p><p>A - left click (copying L)</p><p>B - open skills (default hotkey of "S" on keyboard)</p><p>Start - open menu (default hotkey of "ESC" on keyboard)</p><p>Select - end combat/turn (default hotkey of "Space" on keyboard)</p><p>ZL - hold to right-click on touchpad (mostly for weapon switching/reloading via touchpad)</p><p>ZR - weapon mode switching (same as ZL but using controller instead of touchpad, default hotkey of "N" on keyboard)</p><p></p><p>I know as of your last update, you were more concerned with performance, which is definitely understandable. I'm just thinking about sitting for an hour or more playing the game, what would feel most comfortable and allow the player to still move relatively quickly and have the interface feel like it was made for a controller.</p><p></p><p>--EDIT--</p><p>Complete brain fart, didn't even consider using C stick for camera movement, freeing up the d-pad for other common hotkeys, like character sheet or pip-boy.</p></blockquote><p></p>
[QUOTE="Necronomis, post: 10394412, member: 699982"] I absolutely adore the work you've done so far. Fallout has been one of my favorite games since the late 90s, and having it on my 3ds would be a dream. I've installed the version on your github, and it's very promising. Talking heads work great, which I was worried about. I am floored by how well you've gotten this to work already, and look forward with serious interest to your progress. Do you have a Patreon? I would be willing to pay to support this project's continued development, and I doubt I'm the only one. A few things I've noticed so far if you're looking for feedback: 1) I like how the stick moves the camera, but it would be really nice if it moved the mouse around (maybe camera still follows if possible). If we could move mouse with stick, and use face buttons for left vs right click, that would make the controls so much smoother. 2) the absolute positioning of the touchscreen isn't always correct. I notice in dialog a little, but in the options especially, that where I touch the screen does not line up with where the mouse goes. I have no idea how much work goes into that, so no idea if that's even something you can fix. 3) Keeping the toolbelt occupying the entire bottom screen seems ideal outside of dialog or menus, but that would mean you'd want some way to zoom in/out for the top screen. I think you could do away with A swapping between a mirrored screen and the toolbelt, and just let it switch between toolbelt and dialog/menus as you have it doing already. In general your control scheme is great so far. If you were to implement any of my feedback, I would propose a revised control scheme as follows: L - left click (hold to drag) R - right click Stick - move mouse / move mouse+camera if zoomed in D-Pad - move map X - zoom in/out for top screen (if at all possible, also adjust left stick as mouse sensitivity so it's more precise when zoomed in?? wishlist, may not be possible) Y - open inventory (default hotkey of "I" on keyboard) A - left click (copying L) B - open skills (default hotkey of "S" on keyboard) Start - open menu (default hotkey of "ESC" on keyboard) Select - end combat/turn (default hotkey of "Space" on keyboard) ZL - hold to right-click on touchpad (mostly for weapon switching/reloading via touchpad) ZR - weapon mode switching (same as ZL but using controller instead of touchpad, default hotkey of "N" on keyboard) I know as of your last update, you were more concerned with performance, which is definitely understandable. I'm just thinking about sitting for an hour or more playing the game, what would feel most comfortable and allow the player to still move relatively quickly and have the interface feel like it was made for a controller. --EDIT-- Complete brain fart, didn't even consider using C stick for camera movement, freeing up the d-pad for other common hotkeys, like character sheet or pip-boy. [/QUOTE]
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[POC] Fallout 1 for 3DS
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