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<blockquote data-quote="Silent_Gunner" data-source="post: 9300514" data-attributes="member: 414976"><p>After Cyberpunk's big failure, I have to say something that, as a gamer who wants more out of these games at launch, is going to be contradictory to that wish:</p><p></p><p>I think devs should absolutely scale back on their ambition and cut content if it means putting out a higher quality product at launch or just in general.</p><p></p><p>I'm going to use the Batman Arkham games as an example; imagine that, in Batman Gotham Knights, they decide to put in Arkham City as an explorable area in addition to every room in Arkham Asylum; game comes out, and it's worse than Arkham Knight in this scenario because the devs were focusing so hard on trying to provide a bigger quantity of content as opposed to making sure what does go in there is fun, memorable, and worth going back to. Like, as opposed to Arkham City being included as an explorable area with stuff to do and everything, and Arkham Asylum being as explorable as it was in the original, tear all that out, and incorporate ideas from it into the singular Gotham city area to make the game more than just the "Arkham Knight mod where you can play as everyone other than Batman with an actual story and unique boss fights as opposed to just a player switch mod" and worth getting for diehard Batfans.</p><p></p><p>Cyberpunk had all of this hype and ambition coming up behind it, what with how much of the boundaries were being pushed by CDPR in more ways than one and how it seemed to be the Deus Ex game that we wish we got this generation as opposed to the lackluster Mankind Divided, which, while shorter and more incomplete, from what I've heard, doesn't have all of the bugs that Cyberpunk is apparently having. I know the Deus Ex MD had Human Revolution to build off of, but considering that Cyberpunk was in development for 8 years and that Deus Ex Human Revolution's development time was...late 2000's-2011?</p><p></p><p>I would have taken a singular, non-customizable character that was cool looking over the very involved and detailed character creation process that has you determining everything about your character under their clothes, if you know what I mean. The thing about character creators is that you want to be able to see the character. But if the game is primarily in first person, and is primarily a single-player experience? Then it doesn't matter as much. Do you think anyone would care about created characters in Soul Calibur if the game was in first-person?</p></blockquote><p></p>
[QUOTE="Silent_Gunner, post: 9300514, member: 414976"] After Cyberpunk's big failure, I have to say something that, as a gamer who wants more out of these games at launch, is going to be contradictory to that wish: I think devs should absolutely scale back on their ambition and cut content if it means putting out a higher quality product at launch or just in general. I'm going to use the Batman Arkham games as an example; imagine that, in Batman Gotham Knights, they decide to put in Arkham City as an explorable area in addition to every room in Arkham Asylum; game comes out, and it's worse than Arkham Knight in this scenario because the devs were focusing so hard on trying to provide a bigger quantity of content as opposed to making sure what does go in there is fun, memorable, and worth going back to. Like, as opposed to Arkham City being included as an explorable area with stuff to do and everything, and Arkham Asylum being as explorable as it was in the original, tear all that out, and incorporate ideas from it into the singular Gotham city area to make the game more than just the "Arkham Knight mod where you can play as everyone other than Batman with an actual story and unique boss fights as opposed to just a player switch mod" and worth getting for diehard Batfans. Cyberpunk had all of this hype and ambition coming up behind it, what with how much of the boundaries were being pushed by CDPR in more ways than one and how it seemed to be the Deus Ex game that we wish we got this generation as opposed to the lackluster Mankind Divided, which, while shorter and more incomplete, from what I've heard, doesn't have all of the bugs that Cyberpunk is apparently having. I know the Deus Ex MD had Human Revolution to build off of, but considering that Cyberpunk was in development for 8 years and that Deus Ex Human Revolution's development time was...late 2000's-2011? I would have taken a singular, non-customizable character that was cool looking over the very involved and detailed character creation process that has you determining everything about your character under their clothes, if you know what I mean. The thing about character creators is that you want to be able to see the character. But if the game is primarily in first person, and is primarily a single-player experience? Then it doesn't matter as much. Do you think anyone would care about created characters in Soul Calibur if the game was in first-person? [/QUOTE]
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DDDS . Dual Developer Dedede System
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also happy birthday
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Hello
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BigOnYa
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Is it me you're looking for?
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MysticStarlight
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'Cause I wonder where you are
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MysticStarlight
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wait I got the lyrics mixed up
+1
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BigOnYa
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And I wonder what you do...Lol
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Its all good, I'm here to talk to you.
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Hello
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MysticStarlight
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It's me
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Today at 5:43 AM
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BigOnYa
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I've been playing fallout4 all day, I went into a elevator and it kept going, never stopped, waited 5 minutes, must of been a bug. How bout you, whatcha do today?
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MysticStarlight
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I'm wondering why a stray tuxedo cat has a cloudy eye
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MysticStarlight
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I've been playing TOTK all day also
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Today at 5:46 AM
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MysticStarlight
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Oh you reminded me of those elevator nightmares
Today at 5:47 AM
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BigOnYa
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Awesome game, fun how they force you to build, but you can build as you want
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MysticStarlight
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It is super fun, I actually prefer it over BoTW
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BigOnYa
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The guy holding the sign always cracked me up, esp when you fail, and it falls
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MysticStarlight
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Ah yes, that guy lol. I still need to find all his signs. The game has a lot to do though so I don't know what to finish first
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MysticStarlight
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I'm 120 hours in and am still like 44.4% done
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BigOnYa
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Good times. Building is starting to get good around now for you. You making me want to make run thru again.
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BigOnYa
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Ok good chatting, enjoy your gaming, and avoid the lightning, or put your sword away. Good night.
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Veho
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https://i.imgur.com/E1U7Nlt.mp4
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K3Nv2
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All I gotta do is not spend $10 in the next 5 days and I'll break even this month lol
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@BigOnYa
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