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Nintendo Wii
Wiimote unsyncing with loader GX, please help.
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<blockquote data-quote="MarkusnoAAAAA" data-source="post: 9015217" data-attributes="member: 522745"><p>Thanks for your interest and will to understand the problem. First of all I want to state that it works again, so If it doesn't return there is no big problem.</p><p></p><p>Nonetheless I am also interested in the possibility of this happining at all. Ok. I was in USBloader GX and I wanted to start Illvelo, but got blackscreen and had to hard reset 2x. Then I went into configurable USB Loader (an old one) where I remembered it working. Then I chose to download all covers (instead of only the missing ones) and had to wait it through... <u>Then I wanted to know how much space the covers take, <strong>turned off</strong> the Wii console, ejected the SD and put it into the PC</u> via a hama dongle. To my positive surprise I found out that the Download did overwrite and not double files like name(1). The coverfolders for each loader take approximately about 100mb. After that I put the SD back into the Wii and truned the Wii back on, not starting it without SD inserted in the meantime.</p><p></p><p></p><p>I already had a weird feeling not to do this and did it nonetheless because I thought that nothing could go wrong ... but that's how life can be. So, putting the SD back in I couldn't turn the Wii on with the WiiRemotes Powerbutton. (So the Wii seems to know which Wiimotes are connected before it starts. - Which in a way includes there being some kind of Memory connected to the "radio" receiver for the remote power button.)</p><p></p><p>I had to use the consoles power button to start it and resync the console and the Wii Remote pressing the red buttons on both devices. Like it is stated on the help site of nintendo . uk. (So they aknowledge that this can happen?) Before this the Wii didn't recognize the controller at all.</p><p>Going back into USBLoaderGX I changed the video to force output NTSC for this particular game and that did the trick.</p><p></p><p>I find that to be weird as well. My layman's explanation of it was that I might have had static on my finger and that it somehow went into the consoles red button when ejecting the SD ... but that is highly improbable since it needs to be held down for 15 secs before it "flashes" the memory for the synced Wiimotes. And I remember not pushing the red button when ejecting the SD...</p><p></p><p>Questions:</p><p>So the SYSCONF then contains data about that particular Wiimote like an ID-Number?</p><p></p><p>Even with homebrechannel installed we still use the official IOS for the main-menu, right? So yeah. I think one would have to understand the hardware architecture of the Wii and the Influence of homebrew on it's working to figure this out, right? And one would have to understand the sync function and how that is stored....</p><p></p><p>Thank you for the insights and help.</p><p></p><p>Ok. Just to clarify: I didn't mess up my homebrewchannel installation or any of the like. That worked.</p></blockquote><p></p>
[QUOTE="MarkusnoAAAAA, post: 9015217, member: 522745"] Thanks for your interest and will to understand the problem. First of all I want to state that it works again, so If it doesn't return there is no big problem. Nonetheless I am also interested in the possibility of this happining at all. Ok. I was in USBloader GX and I wanted to start Illvelo, but got blackscreen and had to hard reset 2x. Then I went into configurable USB Loader (an old one) where I remembered it working. Then I chose to download all covers (instead of only the missing ones) and had to wait it through... [U]Then I wanted to know how much space the covers take, [B]turned off[/B] the Wii console, ejected the SD and put it into the PC[/U] via a hama dongle. To my positive surprise I found out that the Download did overwrite and not double files like name(1). The coverfolders for each loader take approximately about 100mb. After that I put the SD back into the Wii and truned the Wii back on, not starting it without SD inserted in the meantime. I already had a weird feeling not to do this and did it nonetheless because I thought that nothing could go wrong ... but that's how life can be. So, putting the SD back in I couldn't turn the Wii on with the WiiRemotes Powerbutton. (So the Wii seems to know which Wiimotes are connected before it starts. - Which in a way includes there being some kind of Memory connected to the "radio" receiver for the remote power button.) I had to use the consoles power button to start it and resync the console and the Wii Remote pressing the red buttons on both devices. Like it is stated on the help site of nintendo . uk. (So they aknowledge that this can happen?) Before this the Wii didn't recognize the controller at all. Going back into USBLoaderGX I changed the video to force output NTSC for this particular game and that did the trick. I find that to be weird as well. My layman's explanation of it was that I might have had static on my finger and that it somehow went into the consoles red button when ejecting the SD ... but that is highly improbable since it needs to be held down for 15 secs before it "flashes" the memory for the synced Wiimotes. And I remember not pushing the red button when ejecting the SD... Questions: So the SYSCONF then contains data about that particular Wiimote like an ID-Number? Even with homebrechannel installed we still use the official IOS for the main-menu, right? So yeah. I think one would have to understand the hardware architecture of the Wii and the Influence of homebrew on it's working to figure this out, right? And one would have to understand the sync function and how that is stored.... Thank you for the insights and help. Ok. Just to clarify: I didn't mess up my homebrewchannel installation or any of the like. That worked. [/QUOTE]
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