Recent content by gdkchan

  1. gdkchan

    Homebrew RELEASE GameBoy Advance Emulator port - gdkGBA (works on 5.0)

    Honestly it was mostly a waste of time and one of the reasons I don't work on this kind of port for a new system like the switch, knowing that a bunch of other devs would try to port the low hanging fruits first anyway. I wouldn't mind fixing the core issues but then like I said before its...
  2. gdkchan

    Homebrew RELEASE GameBoy Advance Emulator port - gdkGBA (works on 5.0)

    It seems that someone made a vba port so I guess that this is not necessary anymore, so I will just be droping since theres no point in fixing something that no one is going to use anyway (I believe that was the original intention of the port maintainer aswell, as he called it a "temporary...
  3. gdkchan

    Homebrew RELEASE GameBoy Advance Emulator port - gdkGBA (works on 5.0)

    Thanks for reporting this issue. I already fixed it on my ppu branch. I also started working to optimize it a bit more, however I won't have time today so I will continue the work tomorrow. I will also look into the games that aren't starting due to save issues after that (hopefully will have...
  4. gdkchan

    Homebrew WIP NES Emulator Port

    You can use svcGetSystemTick (or just read the CNTPCT_EL0 system register directly since thats the only thing the svc does anyway) to get the system tick count, it's frequency is 19200000 hz so you just need to divide the value you read from it by 19200 (remember to use floating point or fixed...
  5. gdkchan

    Homebrew RELEASE GameBoy Advance Emulator port - gdkGBA (works on 5.0)

    Well, I've been working to fix the issues that the users are reporting (the ones that are not directly related to the switch port, at least). I've been thinking in working on a better GUI for the emulator aswell, but as this is a "temporary solution" and a retroarch port using libnx is being...
  6. gdkchan

    Homebrew Discussion A List of GBA games that run on Switch

    Are you sure that those games doesn't work? I know that at least mbn 5 and 6 works fine on the pc version.
  7. gdkchan

    Homebrew RELEASE GameBoy Advance Emulator port - gdkGBA (works on 5.0)

    Hmm this game needs the ppu fixes (that were removed on the latest update), since it uses alpha blending for the rain and purple fade effect. I took a look on the code. It seems you only saved the flash save memory. Games can actually have one of the 3 memory types for storing save data: SRAM...
  8. gdkchan

    Homebrew RELEASE GameBoy Advance Emulator port - gdkGBA (works on 5.0)

    I think the Pokémon issue was related to save states as the other user noted (peharps because a few register aren't/wasn't being saved?). I wonder if it happens on a fresh run of the game without save state loading.
  9. gdkchan

    Homebrew RELEASE GameBoy Advance Emulator port - gdkGBA (works on 5.0)

    I checked this problem, it's a bug on normatt's open source gba bios. The problem doesn't occur if you use the original bios.
  10. gdkchan

    Homebrew RELEASE GameBoy Advance Emulator port - gdkGBA (works on 5.0)

    The save issue has been fixed upstream (on the master branch).
  11. gdkchan

    Homebrew RELEASE GameBoy Advance Emulator port - gdkGBA (works on 5.0)

    Metroid Zero Mission problem is due to the lack of alpha blending support. Harvest Moon problem is caused by the window not being implemented. I started a WIP implementation of both features on this branch: https://github.com/gdkchan/gdkGBA/tree/ppu. (If the port author wants to give it a try...
  12. gdkchan

    Homebrew RELEASE GameBoy Advance Emulator port - gdkGBA (works on 5.0)

    This is due to the battery save not being supported, I'm guessing that the game tries to save and then freezes as it can't write the data to the memory, should be relatively easy to fix. I should really fix that and implement the remaining ppu transparency effects, althrough I'm pretty busy with...
  13. gdkchan

    Homebrew WIP [Release] Neopop-SDL for Switch

    Seems to crash inside the "system_graphics_init" function. Not sure at which line exactly yet.
  14. gdkchan

    Homebrew WIP [Release] Neopop-SDL for Switch

    You need to enable memory checks to get those crashes. It's disabled by default because running with those checks is very slow. https://github.com/gdkchan/Ryujinx/blob/master/Ryujinx/Ui/Program.cs#L15 I should probably add a command line option to enable it too. Edit: Went ahead and added a...
  15. gdkchan

    Homebrew RetroArch Switch

    Honestly I'd be inclined to agree. I have used retroarch on a bunch of devices (mostly Android devices) and it never worked as it should, in most cases being almost unusable. For example, on a older tablet I had the interface text was too tiny and I could barely read, settings wouldn't save...
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Help Users
  • K3Nv2 @ K3Nv2:
    If you just want pi for emulation no point when Anbernic releases new shit every two seconds
    +1
  • BigOnYa @ BigOnYa:
    What's really cool about Pi's tho is you can have multiple SD cards with different OS on each SD card and change from say a gaming machine to a full fledged pc if wanted
  • K3Nv2 @ K3Nv2:
    Plus all bios are set up and usually includes at least 128gbs or 64
  • K3Nv2 @ K3Nv2:
    Yeah but if your main goal is just to play n64 and GameCube you can save about $50 and have the portability option
    +1
  • BigOnYa @ BigOnYa:
    True, but on 2 monitors at 4k. Its just want you want really, to each they own.
  • K3Nv2 @ K3Nv2:
    For a kids aspect Anbernic would be the better option they'd probably melt over the price on a good 4k display
    +1
  • BigOnYa @ BigOnYa:
    For that texasroo guy, I'd recommend the Spell and speak as his first system.
    +1
  • K3Nv2 @ K3Nv2:
    So they buy a pi5 kit for about $150 and say a 28" 4k display probably looking around $400 total
  • K3Nv2 @ K3Nv2:
    They'll be getting in the territory of portable Pcs anyway
    +1
  • BigOnYa @ BigOnYa:
    Again you get what you pay for, its like buying a S series for $300 but its only 1440p native, if you want true 4k, gotta get the X model for $500. But yea you right, when moms buying it anyways, you gotta stay cheap.
  • K3Nv2 @ K3Nv2:
    They could use HD out on their TV no real need for a monitor these days tbh the purists will disagree
  • K3Nv2 @ K3Nv2:
    I'm kind of phasing out on the need for wanting all these consoles cool to have but they just become dust build ups
  • BigOnYa @ BigOnYa:
    I here ya there, I have too many myself, and have hard time letting them go, since most of mine I've modded at some point. Anymore I just play Switch on the go, seriesx at home.
  • Xdqwerty @ Xdqwerty:
    ack my throat
  • K3Nv2 @ K3Nv2:
    I need to invest in some storage totes tbh
  • BigOnYa @ BigOnYa:
    Tots?
  • K3Nv2 @ K3Nv2:
    Tootles
  • BigOnYa @ BigOnYa:
    Tootles? Wtf
  • K3Nv2 @ K3Nv2:
    Oh tootles
  • BigOnYa @ BigOnYa:
    Oh totes , lol, like Tupperware storage, I gotcha
  • BigOnYa @ BigOnYa:
    I'm designing my own entertainment cabinet for my man cave, to store all my systems, then I'm also designing a power supply/HDMI switcher so I can switch to whichever system I want, and power it also. Already picked up the cabinet board, but tinkering with my drawings before start
  • BigOnYa @ BigOnYa:
    But yea, I have frogger arcade cabinet that I gutted and put a Pi4 then Pi5 into, but it never gets played much anymore, should sell it. Even when the kids come over, they don't want to play on it, just the xbox. TMNT and Simpson's arcade is still so fun on it, esp w 2 players.
  • K3Nv2 @ K3Nv2:
    Gonna check out the new Garfield looks like garbage
  • BigOnYa @ BigOnYa:
    Can't wait to see the new "stick" that can actually play Ps3 or 360 games. I know they are getting close.
  • BigOnYa @ BigOnYa:
    @Xdqwerty didn't you see the new garfield?
    BigOnYa @ BigOnYa: @Xdqwerty didn't you see the new garfield?