Recent content by HandsomeJack

  1. HandsomeJack

    New static recompiler tool N64Recomp aims to seamlessly modernize N64 games

    It's more that the AI will learn code optimisation each time a port is made to figure out what to do with the next port. It should learn code changes / build commands pretty quickly.
  2. HandsomeJack

    New static recompiler tool N64Recomp aims to seamlessly modernize N64 games

    Static linking means it's running natively in the host operating system. It should be possible to eventually use an LLM trained on this tool to speed up the process of porting over all N64 games.
  3. HandsomeJack

    New static recompiler tool N64Recomp aims to seamlessly modernize N64 games

    Yes. The remastered PC version has enemy behaviour differences. The N64 version of Quake 2 was built on the N64 engine for Quake 1. Essentially, it's different Quake 2 levels with Quake 1 gameplay.
  4. HandsomeJack

    New static recompiler tool N64Recomp aims to seamlessly modernize N64 games

    Quake 2 N64 isn't based on that code.
  5. HandsomeJack

    New static recompiler tool N64Recomp aims to seamlessly modernize N64 games

    Quake 2 N64 would be a good candidate for this. The remastered PC version has annoying-as-fuck gameplay differences. It would be good to get the original running natively on PC.
  6. HandsomeJack

    Hacking Emulation POPS on PSP/Vita - Config Research

    [GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022] https://www.doomworld.com/forum/topic/101161-gec-master-edition-psx-doom-for-the-playstation-beta-4-released-11162022/ Is there anything which could be done to performance tune this further on Vita?
  7. HandsomeJack

    Hacking Emulation POPS on PSP/Vita - Config Research

    There's something about PlayStation Doom, PlayStation Final Doom and PlayStation Doom Master Edition where they all have the same problem with audio being lost on state restoration. The nearest I have to an answer is going back into the main menu immediately resets something which needs to be...
  8. HandsomeJack

    Hacking Emulation POPS on PSP/Vita - Config Research

    I spoke too soon. Am still having to use the workaround at the start of each level to go into the menu where I select the Main Menu option, save state there, when reloading I go immediately back into the main menu and use the password screen from there. That gets around the audio being lost.
  9. HandsomeJack

    Homebrew WiiMC-SS - GameCube controller support and more

    Interesting. Handbrake has defaults which are slightly outside what's needed for ripping PAL DVDs. I'm guessing Make MKV is doing video at CRF 24 and audio at 128k.
  10. HandsomeJack

    Better graphics with modded vWii with forwarders

    It'll only be games launched in that way via USB Loader GX.
  11. HandsomeJack

    Homebrew WiiMC-SS - GameCube controller support and more

    You're ripping US DVDs at 720x480?
  12. HandsomeJack

    Homebrew WiiMC-SS - GameCube controller support and more

    Animation content is likely to rip from DVD without issue, especially if it's US DVDs being ripped to 720x480. It's just some content has trouble at 576p and moving the audio codec to MP3 frees up CPU.
  13. HandsomeJack

    Homebrew WiiMC-SS - GameCube controller support and more

    The defaults in Handbrake cause frame drops in many videos when doing 576p (especially the CQ setting). This is from a previous post, where I worked out better settings. The two bits which matter are increasing CQ and using MP3 for audio. This accommodates the weak CPU on Wii. "Preset: Very...
  14. HandsomeJack

    Homebrew WiiMC-SS - GameCube controller support and more

    Not sure. https://www.wikihow.com/Burn-MP4-to-DVD 1712052504 There's an option to encode video using an average bit rate in Handbrake ('Avg bitrate' in the Video tab). Annoyingly, this is an average, as opposed to a maximum in ffmpeg. I had a go at doing this at 1200K using the default...
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