Hello,
How does one make a (large) ground plane in libnds? I have tried making a very large GL_QUAD at height y=0 like this:
glBegin(GL_QUADS);
glColor3f(1, 0, 0);
glVertex3f(-30, 0, -30);
glVertex3f(-30, 0, 30);
glVertex3f(30, 0, -30);
glVertex3f(30, 0, 30);
glEnd();
But it does not look...