Their approach was completely wrong.
If you want to patch strings with IPS, you patch strings.
If you want to patch static pointers with IPS, you patch offsets in .rel.dyn, not addresses in .data, because game must update addresses to be ASLR...
Thank you for your reply. I think my answer will be untimely, since I rarely visit this resource. But I can confirm that your answer is correct and this is exactly the approach I eventually came to
Hi everyone, I am translating Clannad into Russian.
To translate the text in the main file, I decided to create an ips patch.
In the process of working, I came across a text that looks like a list of addresses is being created to work with...
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi