mgman's latest activity

  • M
    DS games usually had demos available for download through the DS Download Station services. People would need to go to stores where the download station "servers" were running to connect and download those demos, previews, etc. Later, Nintendo...
  • M
    mgman reacted to rvtr's post in the thread Homebrew Misc Compiling DS code with Like Like.
    I can't help you with visual studio, but your environment variables should be: NITROSDK_ROOT=C:/some/path/ The root directory of your NitroSDK. NITROSYSTEM_ROOT=C:/some/path The root directory of your NitroSystem. Though this is all from...
  • M
    mgman reacted to impeeza's post in the thread Homebrew Misc Compiling DS code with Like Like.
  • M
    mgman reacted to impeeza's post in the thread Homebrew Misc Compiling DS code with Like Like.
    On this tutorial https://gbatemp.net/threads/building-atmosphere-on-windows-using-msys2.613446/ I (Hopely) explain how to setup a MSYS and DevKitPro environment and then how to build Atmosphere from the official Repo. The first part can be used...
  • M
    mgman reacted to impeeza's post in the thread Homebrew Misc Compiling DS code with Like Like.
    have you trying DevKitPro on MSYS?
  • M
    mgman reacted to rvtr's post in the thread Homebrew Misc Compiling DS code with Like Like.
    I've done some stuff with the Nitro and TWL SDK. I'm a bit of a noob so I can't guarantee I'll have the answer, but ask away!
  • M
    mgman replied to the thread Homebrew Misc Compiling DS code.
    Thanks so much! Actually wanted to ask about some of the requirements listed. Would I be able to PM you (or continue on discord)?
  • M
    mgman replied to the thread Homebrew Misc Compiling DS code.
    Because I don't want to openly link to the WIP project I'm trying to get compiled. Those are the tools I was told are needed, and that's why I'm asking if anyone is familiar with them; I could get into more specifics with those users about it.
  • M
    mgman replied to the thread Homebrew Misc Compiling DS code.
    I don't know how to use that at all, though. If it can build pre-2010 source code, I could give it a try, but I'd still need detailed steps on what to do (edit: REALLY precise steps, at that).
  • M
    mgman replied to the thread Homebrew Misc Compiling DS code.
    It's pretty old source, requiring visual studio .net 2003. But getting that old version set up was manageable. With me having absolutely 0 technical knowledge or experience on any of this, the roadblocks to compiling this are: - No idea how to...
  • M
    I'm asking around at various places, hoping someone might be able to help with this. Has anyone had any experiencing trying to use nitrosdk, cygwin and codewarrior when it comes to trying to compile ds source?
General chit-chat
Help Users
  • The Real Jdbye @ The Real Jdbye:
    i think only the red mario kart edition phat was v5
  • BigOnYa @ BigOnYa:
    A woman with no arms and no legs was sitting on a beach. A man comes along and the woman says, "I've never been hugged before." So the man feels bad and hugs her. She says "Well i've also never been kissed before." So he gives her a kiss on the cheek. She says "Well I've also never been fucked before." So the man picks her up, and throws her in the ocean and says "Now you're fucked."
    +2
  • BakerMan @ BakerMan:
    lmao
  • BakerMan @ BakerMan:
    anyways, we need to re-normalize physical media

    if i didn't want my games to be permanent, then i'd rent them
    +1
  • BigOnYa @ BigOnYa:
    Agreed, that why I try to buy all my games on disc, Xbox anyways. Switch games (which I pirate tbh) don't matter much, I stay offline 24/7 anyways.
    +1
  • AncientBoi @ AncientBoi:
    I don't pirate them, I Use Them :mellow:. Like I do @BigOnYa 's couch :tpi::evil::rofl2:
    +1
  • cearp @ cearp:
    @BakerMan - you can still "own" digital media, arguably easier and better than physical since you can make copies and backups, as much as you like.

    The issue is DRM
    +1
  • cearp @ cearp:
    You can buy drm free games / music / ebooks, and if you keep backups of your data (like documents and family photos etc), then you shouldn't lose the game. but with a disk, your toddler could put it in the toaster and there goes your $60

    :rofl2:
  • cearp @ cearp:
    still, I agree physical media is nice to have. just pointing out the issue is drm
    +1
  • rqkaiju2 @ rqkaiju2:
    i like physical media because it actually feels like you own it. thats why i plan on burning music to cds
  • cearp @ cearp:
    It's nice to not have to have a lot of physical things though, saves space
    +1
  • AncientBoi @ AncientBoi:
    Nor clothes 🤮 . Saves on time, soap, water and money having to wash them. :D
  • SylverReZ @ SylverReZ:
    @rqkaiju2, Physical media is a great source for archiving your data, none of that cloud storage shiz.
    +1
  • AncientBoi @ AncientBoi:
    [squeezes @SylverReZ onto a physical media, then archives you in my old stuff box] :tpi::rofl2::tpi:
    +1
  • BakerMan @ BakerMan:
    guys, should i change my pfp to one of these or keep it the same?
    iu

    iu

    (i guess i could change it to one of my other pfps too, but i just want to see what you guys think first)
  • SylverReZ @ SylverReZ:
    @BakerMan, Up to you.
  • BakerMan @ BakerMan:
    smug sonic time lmao
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Chronic The HempHog
  • DilllyDabDharma @ DilllyDabDharma:
    I'm new! Hi!
  • cearp @ cearp:
    Welcome
    cearp @ cearp: Welcome