New WiiStation build until git 7c0f350
https://github.com/xjsxjs197/WiiSXRX_2022/commit/7c0f3507192f496718bc38252993058ed47893f3
This fixes the Multitap option not being selectable in Input and also adds the option for use the plugged HID...
This is something I've noticed before, as it seems the scaling is not an integer scale. At 480p, SotN has very bad horizontal shimmering because of how the image is being stretched. Ideally the image should be 1:1 at 240p and an exact 2x integer...
The main reason I opted for the SNES banner was because the logo images in the background had the closest aspect ratio to the GameCube logos. When dividing the width of the SNES background logo's TPL by its height, you get a ratio of 3.75. The...
all builds posted here not coming from @xjsxjs197 are unofficial builds (updates).
Official releases can be found here but it doesn't have all updates made since then: http://github.com/xjsxjs197/WiiSXRX_2022/releases
i still recommend using Nintendo 64 banner for make the GameCube banner, lol.
Or, you can put "NINTENDO GAMECUBE" instead of just "GAMECUBE" and u don't need to extend the PFLine
It's funny that you responded when you did. I was just working on a resolution. I've been modifying the brylt with HxD since neither Benzin nor Wii Layout Editor have been particularly cooperative. So far I've managed to find the width parameter...
that's oddly cutted.
I could recommend using the original Nintendo 64 banner instead for short names of the systems.
I also used the N64 banner for make my custom GB/GBC/GBA/SGB banners.
oh and also Pokémon Mini banners.
lol that meme always gets me :rofl2::rofl2::rofl2::rofl2::rofl2:
PS: any chance for be a beta tester of this project? i'm interested in see how YouTube Channel for Wii is being revived ;)
It's more than that, of course it'll only support old codecs and containers like FLVs with vp6 or flv1, but it wants it at such a weird bitrate. There is only like a difference of 100 and the YouTube app refuses to play
1715135733
"vid_flv"...
This is slightly off-topic from this thread, but what you're asking for can be done without FriishProduce. I have channels with a custom GameCube VC banner that forward to Nintendon't via USBLoaderGX on my NAND right now. I've been meaning to...
I have just released v1.1 preliminary version, this one now includes a project format similar to NSUI and custom VC manual support.
I've been considering adding such a thing, but I would most likely need to create a custom banner (brlyt +...