It is possible... although expect it to have weird image artifacts, to keep it compatible with Nintendo's code.
Basically, try playing with the centering option off, to see the leftover VRAM jank spilling off of the normally visible GBA area...
Out of curiosity I flipped back to the stock scaling filters for DS and GBA and wow, they're so... noisy. I can't believe I played with those for so long.
GPU scaling is so much better on the original 3DS screens, so much cleaner.
I'm curious if...
It turns out they didn't after all.
There never was a software fix by Nintendo.
It was not. I simply fuzzed a particular register.
It doesn't fix them because the register definitions changed.
It is being looked into, but things are looking dire.
I've used the gamma control for DS games but don't keep it enabled since the changes disappear when closing / reopening the lid. I've read through most of the thread so as far as I'm aware this is a space(?) limitation, I'm ok with how default...
Fantastic app, thank you. After much testing, GPU scaling for both DS and GBA look the best on my original 3DS. When combined with the gamma correction provided by this tool, I finally enjoy playing GBA games on this screen.
Hi, I tried to use the latest release with Ambassador GBA CIAs but get this error:
Saving content #0000 to UNPACKTMP\file.0000.00000002
Saving content #0001 to UNPACKTMP\file.0001.00000003
==> progfiles\3dstool.exe -xtf cxi...
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi