I would love to see lightrec done for saturn emulationHello guys how are you all doing? Well this emulator is pretty nice,I'm having games I never dreamed of playing! And all work! Well I noticed that you guys are also working on the mame emulator so : when a Sega Saturn emulator?! Lol
For me, if the Yabause could emulate well Panzer Dragoon, Sega Rally and Guardian Heroes I would be happy with the emulation of Sega Saturn on Wii.I would love to see lightrec done for saturn emulation
New mame emulator? Where ?Hello guys how are you all doing? Well this emulator is pretty nice,I'm having games I never dreamed of playing! And all work! Well I noticed that you guys are also working on the mame emulator so : when a Sega Saturn emulator?! Lol
I don't know how challenging Saturn emulation is on the Wii, but if Sega Rally and Daytona work, I'd be happyFor me, if the Yabause could emulate well Panzer Dragoon, Sega Rally and Guardian Heroes I would be happy with the emulation of Sega Saturn on Wii.
Gamera 2000, Rally de Europe and Panzer Bandit are good games, but they are not exactly the same.
Is sound interpolation used in every psx game? Maybe I'm bad at noticing this stuff, but the games I played so far had good audio. To me, at least.That's because Sound Interpolation (like in real hardware) hasn't been implemented yet and it seems doing so would need a severe rewrite of the sound engine that could break things that have been already advanced before.
It's a hardware feature, it isn't really something that's missed in the majority of popular games but then a game like samurai shodown has really awful scratchy sound. SNK games in general seem to suffer heavily from poor sound quality.Is sound interpolation used in every psx game? Maybe I'm bad at noticing this stuff, but the games I played so far had good audio. To me, at least.
technically yes cause it's a feature built into the hardware but it depends on if the game uses lots of audio at low sample-rates. Some developers would do this to certain sound effects assuming that the interpolation would smooth it out.Is sound interpolation used in every psx game? Maybe I'm bad at noticing this stuff, but the games I played so far had good audio. To me, at least.
what matters is how it runs on a regular Wii, and its been a long road since.
We already replaced the icon here:Today I decided to switch over to WiiStation!
Was using WiiSXRX v4 PREVIEW and while I was happy with it, I've noticed WiiStation has improved speeds and compatibility.
Nice!
Also, couldn't help but notice that WiiStation is using WiiSXRX's icon.png.
So I made this one if any of you would like to change the icon.png just to make it clear that WiiStation is different from WiiSXRX.
View attachment 425494
Download the file if you want.
I'm leaving it as x2 the icon.png size so anyone can use whatever scaling they want.
Cubic looks nice in LCDs, while NONE will make the icon.png look sharper, good for CRT's.
PS: New build coming tomorrow.
I would love to see lightrec done for saturn emulation
We already replaced the icon here:
http://github.com/xjsxjs197/WiiSXRX_2022/blob/main/Gamecube/release/apps/WiiStation/icon.png
PS: New build coming tomorrow.
Sup folks any WiiU users in? A new test build of the WiiU PCSX Rearmed Core has been released and I'd like to know what you guys think. It should perform as well as the Wii Emulator, plus there are a few speed tweak options in the Core Settings to nudge the fps counter higher too
Links in my sig.
Hi, No the Aroma Retroarch port is still WIP, tho tbh its been stalled for long time.. so this is Tiramisu only.Hey there, thanks for the info. Can this be launched in aroma yet?
chdman createcd -i input.cue -o output.chd -c zstd,cdzs