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  1. conanac

    Hacking [Help] Zelda BOTW: Destroy Ganon Quest Complete

    I had changed from "false" to "true" for the value of the key "GanonQuest_Finished" in the savegame normal mode file, and somehow the language in description changed by itself from english to japanese (see screenshot below). Unfortunately, I cannot understand it, so if anyone could help...
  2. conanac

    Hacking [Open Sourcing] Screenshot plugin for NTR CFW 1.0 and 2.x

    I have spent some time doing RE and modification to the screenshot plugin for NTR CFW 1.0 as well as taking a look at the built-in screenshot plugin in the NTR CFW 2.x. I have decided to make it open source so that anyone could use and perhaps improve and help fixing any issues. Hopefully it...
  3. conanac

    Hacking WiiLauncher v0.2 easter day release

    I managed to find some time during a couple of weekends to use libcurl for regaining the ability to download cheat codes from geckocodes.org website. Since it is release on the easter day, I think I need to offer an easter egg in this version (reusing the code from Andy Sloane, a past winner of...
  4. conanac

    Hacking Save game file back-up and testing (for digital download version)

    I am not sure if this has been discussed before or not. This test is for Professor Layton and the Miracle Mask game, but I think the steps could be generalized to other games. I am also preparing this for the Animal Crossing New Leaf game so that I could have more than one town. If you have a...
  5. conanac

    Hacking Comparing Retail Disc, Dios Mios, and Devolution

    I am interested to know about the pros/cons of playing gamecube games by using different applications. The main idea is perhaps to help developers of each application to see the comparisons and then figure-out how to make their applications better. To start with I made a video comparing the...
  6. conanac

    Hacking Adding a small capability to UNEEK+DI

    As we all know, you could run cheat codes with GeckoOS or with the USBGecko+WiiRD (with debugger option set to On in S/UNEEK). However, given that there is already the debugger feature in S/UNEEK, we only need a few number of lines of codes to add the capability of inserting the content of codes...
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