Either your not in DSi mode or you're trying to run Beatmania, I've done a fix to not check for cart-ram on DSi in the next version (this hangs the DSi since it doesn't have a cart port).
Loading old save states is not supported, too much work to convert between versions, or can you not create new save states?
I can run "Solomon No Kagi" just fine, but do you have a file which works in V0.9 and not in V1.1.7?
I try to keep different parts of the machine in separate logical "structures", in this case a source repository/folder.
Now the V30MZ cpu is not used in any other machine except the WonderSwan, but take the 6502 is used in _many_ machines so the exact same source code is used in a lot of my...
Sorry, hadn't test on HW. Double Dribble uses 3 CPUs so I always reset all 3 CPUs but it doesn't work (on HW) if the they are not correctly configured before. Fixed now.
https://github.com/FluBBaOfWard/K80DS/releases/tag/v0.3.9
So I crammed together the different Konami emulators and created K80DS, Konami '80s arcade emulator.
https://github.com/FluBBaOfWard/K80DS/releases/tag/v0.3.8
The cpu doesn't seem that heavy, Z80 like but larger address bus. Will probably take a couple of weeks to do the cpu.
(the 3DS has a couple of hundred MHz cpu)
New release of NGPGBA!
Added a hacked builder for Windows.
Fixed IRQ & Micro DMA handling.
Fixed BG priority updates mid screen (Rockman).
Fixed HLE BIOS some more.
Fixed save states a bit.
More optimizations.
https://github.com/FluBBaOfWard/NGPGBA/releases/tag/v0.5.7
Here comes V0.5.7, still not figured out Sonic or Super Real Mahjong :(, but there are a couple of other nice things =)
Added warning for low battery in the NGP.
Added support for sample playing.
Fixed IRQ & Micro DMA handling.
Fixed BG priority updates mid screen (Rockman).
Fixed start of game...
Wow! That was a rabbit hole. I've fixed quite a bit with the Timers/DMA/IRQ but there is something really weird with the game once the game play starts.
I think I've also fixed starting roms from TwiLight, new release coming soon.
Thanks for waiting while I optimized the code, so just in time for Christmas here is V0.5.6 finally .
Added SLOT-2 RAM support.
Fixed Color/Mono selection.
Linked NDS battery to NGP battery.
Optimized cpu core.
There are more ways to optimize the cpu core but I will look at specific games now...
Please define better.
I know it's missing sample playback, that I can fix if there is interest. The YM emulation is way too advanced for me to consider time wise.