Was definitely judging by your video. I really haven’t had the time to fire it up yet.
How can I explain it? It’s like hiccups and crackling in the music. Mostly observed on the Gex and R-type playthrough.
@ploggy I’ve been meaning to ask.
Is there anything that can be done about Snes9x core speed? In particular the standard core that handles MSU-1 + Custom FMV support.
The reason I ask is because if you optimize the MSU-1 audio track quality to “Highest” it drops the fps on almost every game...
That is very awesome of you Sir. Thank you.
Hopefully we can finally play Xenogears with little to no slowdown. And if not, then we are very very close.
Sounds fine by me. Filters would really be an added bonus because mostly everything looks and is working amazing almost by default and that is a great thing. Thanks @ploggy 😎👍
So I had been wanting to report on this issue for a while and I think I hinted it to @ploggy on my last post but here is a more detailed account.
When activating “Fixed Interval” under core options with the latest Unai build you can benefit from a huge enough boost on most 2D games, enough to...
Too bad we haven’t been able to get it running with these old cores. :\ I will try some tests this weekend to see if anything can be done with 1.8.4 which is also an available archived download.
As for PSX Unai, I was last playing FFVii again and it ran spectacularly on the last build you...
I haven’t tried any cores yet but a friend suggested to use the wayback machine and it seems to be working from my phone even.
https://web.archive.org/web/20200621223915/https://buildbot.libretro.com/stable/1.8.9/nintendo/wiiu/RetroArch_rpx.7z
Just change the build number for the one you want...
Was there ever a Saturn core created for the Wii U? I think I may have read talk about it in the past….or was it a standalone proof of concept emu for vWii? I can’t recall.
Can somebody share it here if it was ever made into core form?
That’s a real shame. I only remember the fps being really low off the bat after loading but I never messed around with tweaking it.
So you are saying it is possible that it ran much smoother on the now obsolete FBneo core?
In theory it should still be able to run in the recent retroarch builds...
So all this talk about KI got me giving the recent build of Retroarch a go and it turns out MAME 2003 Plus can run KI at around an unstable 40-50fps if you have the Overclock 25% with the audio resampler on Lowest quality and Core Frameskip on at least 2.
Of course the icing on the cake is to...
@Vague Rant
Your support is appreciated!
Do you know if something could be done about using other controls besides the game pad? Like maybe a Wii U Pro or even Wiimotes?
Metal Slug XX is playable if you tweak some settings but it will make the emulator crash because of loss of memory.
I managed to beat it only by using savestates, that way when it crashes you can resume from a savestate until it crashes again.
Thank you Ploggy! This really helps! Now the game can be played with the sacrifice of a few frames but mostly fast flickering stuff like Storm’s tornado and Colossus’s mutant blast. No biggie.
I tested running X-Men The Arcade game for 6 players on both MAME 2003 Plus and FBA NEO cores yesterday and the results are they both clock around 20-40fps in-game. I am not the best trying to figure out emulation settings but wanted to ask if you guys have any tips to help speed things up more...
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi