Very interesting! I wasn't even able to have any devolution systems find each other over wifi.
Do you mind sharing what wifi router you are using?
I don't think it has something to do with the mac addresses, as far as i could tell they all had different macs. But i gotta check again to be 100%...
I already tested DHCP with 2 different routers. My standard Cisco Modem / Router and OpenWRT with dhcp activated. Did set the Wii's IP addresses to auto aswell of course.
Regarding dolphin, in the thread of gc4ever they say that they got it working with dolphin as good as i got it working with...
Thanks for your reply. Till now i only tested it with capturing the arp packages from nintendont, and send them as the same console which later was running devolution.
But capturing the arp packages devo sends at launch is definitly something worth trying. Altough i'm not even sure if it's the...
ok.. now i tried recording the arp packages while two nintendont systems connect on mkdds LAN Screen and resend them while i have the mkdd lan screen open in devolution on the same consoles.
Really hoped that this would work, but sadly the devolution system once again cant find each other...
Here are the correct Wireshark logs captured directly from the router.
Was kinda busy the last couple days, so i didn't get much further with testing, but will keep all of you updated 😉
1698847378
So i tested Kirby Airride now, but it shows exactly the same behaviour as mkdd. A nintendont and a...
The only other version of Devolution i could find is r239 and sadly lan play wasn't integrated in that one.
thought of that aswell, just need to figure out how to do that. I installed a custom router on my raspberry pi (openWRT). Hope to be able to do some shenanigans with that, but gotta do...
They're just sending ARP Packages via Broadcast to identify themselfs and other consoles, which the devolution systems don't seem to do, thats my guess why devolution systems can't find each other.
The problem with nintendo is that it has a small overhead when using the bba emulation which ends...
Hey Guys,
so I'm working on a Project to put 4 Wii's, a mini switch and a HMDI Multiviewer in one compact shell for up to 16 player Mario Kart double dash.
You can follow along that project on here, although i haven't really started on the hardware side.
Now at first i was trying to get it to...
Did anyone get BBA Emulation to work properly with this?
I wanna check if the performance of 4 Wii's connected together for Double Dash is better than with nitendont.
Sadly i cant get the Wii's to find each other in MKDD Lan Play. I have the same Setup i used in Nitendont:
4 Wii's connected to...
I always wondered something about the legality making an opensource XCI loader. If I understand it correctly SXOS uses code from an original cartridge which is illegal.
Wouldn't it be possible to get this code on runtime from an inserted cartridge?
Not sure if this would work or if it would...
If you are looking for something challenging, why not try to reverse engineer TXs Modchip once it get's released.
I'm not quite sure what exactly you want the community to do tbh..
Well... they are a business, and as a business they want to maximise their profit. The Modchip is probably going to be reverse engineered in a pretty short time anyways, so it would make sense to sell it to as many potential customers as possible (f.e. Atmosphere Users) before an opensource...
I guess TX will allow other CFWs to launch, after all that will mean more potential customers. The only reason i could think of for them to block other CFWs is because they might be helpfull to reverse engineer the modchip and they probably want to avoid that as long as possible.
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi