Hi evryone,
Deufeufeu site is down, but the hosting server is always here
jus-eng-dev03_05_08
jus-eng-dev03_05_08_nokoma
Sorry but i don't have the DPS patcher.
It s been a while since i post something in this topic....
Since MAY 2008 we havent made any new patch because we ve done all we can on this project !
As already said, the graphical modification is very difficult to do (no tools can modify NDS trames at this time) and jus use a specific...
for those who can't wait, i m thinking about forming a translation team right now !
If we work hard i think we can release a homemade translation before the USA release !
So who want to help me !!?
...
...
Ok i'm leaving......
We ve only have few ponctual japanese translators, they only helped us when we re stuck on some elements
sorry but i'm not sure they can help
all people involved in JUS was mentioned in our wiki feel free to contact them
the JUS translation is not active anymore
(only few things missing)
you should put the puyo puyo translation too, the patch will be out soon (i guess...)
Yes i remember you.... you re the ghost translator from the past project
sorry to be a little harsh but since i work on the project (so since the first project) i ve never seen what you ve translated
and btw nothing from the past project has been kept..... only the encyclopedia (my part in the...
i can't say final version...... because UI is not translated (only yes, no, cancel and the komas database layout), it s a very hard coded graphics, but it s our final version for me
all the text is translated, so now if someone want to finish the UI he can ! i see no objections for someone to...
you don't have put battlefield (1942, vietnam, 2, 2142) or quake wars enemy territory......
quake wars is the best i think, i ve played a lot on wolfenstein before, and QWET add evrything that wolf have before in better
Shmup are not FPS !!!
so ... ESP GALUDA by cave ... or MUSHIHIMESAMA !!!!! (Mushi is my fav ! and you can found it on ps2)
here s a video
http://www.youtube.com/watch?v=PP-mePr1-ZQ
This one was funny !
BTW it s been a long time i don't provide any news....
actually i m really busy at work and i don't have a lot of time for this project anymore, i ve think i spend too much time on it too....
no proofreading is needed anymore (maybe the piece.bin file only but that s all)...
we know this bug since we ve translated the pirate helper
we ve try to corrected them but the variable used by the round number is very unstable !
the text : to deathmmatch and scoreboard are part of the helper text ...... and we don't know why the game use them as variable. on our first...
it doesn't fit on option -> player profile
original pname used 5 chars lenght only
I removed this translated file for keeping stability as max as we can
i think this freeze cannot be corrected without modifying the core code of this game
or by removing all the previous typo modifications (we ll...
not yet
it ll be in the next patch with more modified elements
BTW i really need someone to finish to adapt piece.bin (encyclopedia)
The file is on the wiki and a lot has already been made
it s only adapting the text to a proper layout
because now i'm focus on UI (and i m not on holiday...
the game use 2 graphics format
dtx and dig files
dtx can always been edited... sometimes its frames so it s difficult but not impossible
dig can be edited too but sometimes, Dig files are totally crypted (using something called DSCP) so it s impossible to handle this kind
analyzing files is a...
it s not the good question lol
i ve worked a lot on this game and some files can't be edit (some format are totally unknow)
The good question is what are we doing next ?
now that deckmaking UI is finished
i think we re gonna work on the deck select screen (the menu when you select your deck...
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi