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  1. PSXCraver

    Looking for interested Japanese translators!

    Hello I am a Japanese translator myself, but would like to expand the field with more people interested to collaborate on ps1 project/s. Khamrai is the main right now. But I do have others. If so, I have a Discord. Let me know:) P.s. im real easy going no worries.
  2. PSXCraver

    PS1/2 Khamrai Translation

    Hey there, Just notice this is an old post but I figured I should still try. If your still interested, I have a Discord page for this, and some assistance when needed. I translated almost the whole first chapter. I deal with graphics, hex coding and of course translating and text insertion...
  3. PSXCraver

    PS1/2 Khamrai Translation

    Translation had slowed down for now. I have not made a website of any kind since... it stills to early. Currently assembling some issues that need to be resolved with character limitations... Nothing big but would be nice to fix. Just a sneak to show that it is being worked on There you...
  4. PSXCraver

    PS1/2 Khamrai Translation

    At the moment, no. There is a discord but it is private. But I do plan to have a post somewhere with some update in the future.
  5. PSXCraver

    PS1/2 Khamrai Translation

    Hey, I already started this a little will back. Got the assembly done by another person. And inserting text in 1byte is now fully functional (more text room). I have the whole first chapter almost completed. However, there is still a lot to do. More translators would help.
  6. PSXCraver

    Hacking How to work with a Headerless TIM file?

    Thank you for the response! I ment to post sooner, but kinda got to occupied with chores. That's some good advice you given me, I will keep at it since I know I'm close :)
  7. PSXCraver

    Hacking How to work with a Headerless TIM file?

    Ok, so I have a TIM that has no Header with it (No CLUT). This is for PS1. My question is how do you generate palettes from the image that contains all the correct colors, so I can then use it on the Headerless TIM to edit that one correctly? Thanks
  8. PSXCraver

    [Graphics] [PSX]Any know ways to modify backgrounds that are not TIMs?

    Like what the title says. I've been looking and trying stuff to find a way to get backgrounds that are not TIM files. A save state worked for getting a background, but had no way to replace the original VRAM with an edited one. So, I was wondering if anyone else ever come across this problem...
  9. PSXCraver

    Hacking The how's of re-inserting a VRAM palette edit?

    Alright. The game i decided to test this with is: DragonBall z legends. So, I did a save state with the VRAM viewer on with NO$PSX. Before that, I also had the red box highlighting the image in question and then saved it uncompressed as .sna. I opened the previous save state in PVV without...
  10. PSXCraver

    Oldest game you still regularly play?

    1. SNES - Blackthorn I don't play it every single day. But once a while, I just go back to beat the game over again. 2. PSX - Suikoden 1 and 2 These two are my few all-time favourites to play. I just absolutely love the whole idea and design it has. And, I enjoy playing it. In truth, there is...
  11. PSXCraver

    What song are you currently listening to?

    Truth is; I have played this live on guitar over 2 years ago. And I just couldn't seem to not think for this one and then listened to it, good old days!
  12. PSXCraver

    Gaming fell off a long time ago. Did you realize?

    I grew up in the 90's gaming zone, and to what I see now today. I am actually more disappointed than impressed. The fact that is that game's back then we're more fun, at least I think it was. SNES was my first platform, and then got glued to the PSX the most throughout everything else. You would...
  13. PSXCraver

    Understanding pointers better

    Like the titles says. I understand pointers to some extent, like moving the text to an empty space and then get the pointer to point at it. But still, I seem to have a hard time getting this solid in my mind. I am translation a PSX game, just for your information. Is there a general formula...
  14. PSXCraver

    [PSX] Debuggers Opinons

    I figured it out. Thank you for wanting to help me with this, regardless. At first glance, It wouldn't load, but only because It needed to be set up correctly. Anyway, have a great day, man!
  15. PSXCraver

    I promise you, you will learn something with these links

    Left, Right, Up and down. Directionally. Assuming you are familiar with your Hiragana, this will be useful to know how to say: When, where, who , what etc. Probably is the most important video's of all. Hiragana. You may want to find a chart online to verify each pronunciation, in case of...
  16. PSXCraver

    [PSX] Debuggers Opinons

    Really, I thought Duckstation was only an Emulator? So then, it is also a debugger you say. Thanks for the information. I had tried running this Emulator a little while back, but could not get it to lunch. Lack of understand on my part, maybe? Whenever I attempted, I remember it just not...
  17. PSXCraver

    [PSX] Debuggers Opinons

    Again, thank you for this! The more I read, the better I understand.
  18. PSXCraver

    What to do when your game has 2 byte characters but only want 1 byte input to work?

    Wow! Thank you for the very detail post. This was very informative, and will be helpful for my goals. Appreciate it very much!
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