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  1. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - Mod rewrite

    I decided to rewrite the mod, and base it on exlaunch instead of Scarlet-Exlaunch-Base. Besides being build with hindsight, the only difference from the last version is that I fixed the mysterious Ryujinx crash. In any case, the new source lives here...
  2. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - Reintroduction of FPS++ (Now DynamicFPS++ by popular vote)

    I was asked by one of the fps++ developers to rename fps++, so it's changed again (Sorry for the confusion that this will inevitably cause.) At the moment, DynamicFPS++ has feature parity with DynamicFPS1.5.1 (thanks to chuck for letting me know how he did the cutscene fix). Using one or the...
  3. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - 1.1.2 update

    In this update, I have updated the collection of mods to be compatible with game version 1.1.2. added 1.1.2 support to 20fps_stable_static added 1.1.2 support to 30fps_stable_static added 1.1.2 support to 60fps_stable_static added 1.1.2 support to CutsceneFix_stable replaced FPS++ with...
  4. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - fps++ changes

    Some minor changes to the fps++. - Number of frames used for averaging correlates to target framerate now (should make FPS++30 feel consistent with FPS++60) - Some logic slightly simplified - Avoid a potential divide by zero error (due to entropy) - Add an extra safety check, where the dynamic...
  5. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - VisualFixes_1008P update

    Update to use SweetMini's tweaks to the old mods. Should be more stable now. Have fun!
  6. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - VisualFixes_DisableFXAA bugfix

    Fixes the map icon and frox issue seen in the previous version. Note that inside the `VisualFixes_DisableFXAA` folder are separate versions of the mod for each patch version. Make sure to choose the one which corresponds to the version of the game that you are running.
  7. somerandompeople

    Misc Obscure games that you're fond of?

    Darkstone is a weird rpg I played back on the psx haha
  8. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - Extremely low fps and hitch tweaks

    Small update which should help users with extremely low fps run slightly smoother. Additionally, I improved the behavior of dynamic fps in response to macrostutters.
  9. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - Reintroduce theboy181's cutscene fix for stable

    Hey folks, in this update I am just reintroducing the cutscene fix for those who are using `static + dynamic + cutscene fix` , over testing fps++. I have back-and-forward ported it to work on all versions of the game. Keep in mind that if you don't want to use the cutscene fix, you just need to...
  10. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - Unlocked FPS Adjustments

    Just a small update which has corrected averaging behavior when you are using unlocked FPS.
  11. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - Resolution mods update and 30fps fps++

    Updated the 1026p mod to it's new, more stable 1008p version. Looks like Zeikken went in a cirlce lol. With this change I renamed Chuck's 1008p patch in the collection to `VisualFixes_1008p_Chuck`. Additionally, I have added a 30fps version of fps++.
  12. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - Even more memory-safety

    Thinking I somehow made a mistake with my 1.0.0 support, I aggressively debugged my code and made it even more memory safe. Looks like the crash is actually from 1026p. That being said, the code is updated with these memory safety changes, which at best will improve compatibility. I also renamed...
  13. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - Cutscene fix support for 1.1.0 and 1.0.0, as well as Ryujinx crash fix

    I forgot to add support for 1.1.0 and 1.0.0 for my cutscene fix in the last update. That is resolved now. Additionally, the mod was crashing on Ryujinx due to a memory safety issue, I have fixed that. Sorry for the inconvenience
  14. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - fps++ cutscene fix

    FMV cutscenes now work as intended when you are using fps++. This has an advantage over theboy181's cutscene fix, that being that the framerate is ONLY limited while you are in a fmv cutscene. So all in-engine cutscenes will run at full speed. Enjoy!
  15. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - Added theboy181's remove dof while targeting mod

    As the title says, I have added `VisualFixes_DisableTargetingDOF` to the collection. With this, I updated it to work in 1.1.1, and 1.0.0.
  16. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - Additional visual fixes updates

    I removed some redundant and useless mods, and added alternatives to 1836x1026 and disable fxaa. Thanks to Darktalon for filling me in on everything.
  17. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - New visual fixes

    Saw that we had some new visual fixes floating around, so I added them to my collection here (give me a few to update the credits) The new fixes are `1836x1026Resolution` (Do not use with `1792x1008Resolution`) and `AnisotropicFix`. Note that I upgraded them to 1.1.1 and downgraded them to 1.0.0...
  18. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - Updated for 1.1.0, and 1.0.0

    The mods in my collection should now support all versions of the game. Sorry this took so long haha. Because of the update, the static fps mods are now included with this, so this will just me my 0.4 release. No updates to fps++ besides 1.1.0 support. Note that if you want the more stable...
  19. somerandompeople

    LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection - fps++ update 3

    Sorry about the mistake with Ryujinx crashing with fps++, I made a faulty assumption in mode code. It is fixed now. For the whole spiel on the fps++ update, check my previous update posts. Thanks for the testing! Edit: If you're using the fps++ tests, make sure to disable the following mods, and...
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