Search results

  1. L

    Help with gpsp-kai on PSP (Testing)

    @benone @Happy1337 I'm back :D So I need your help again if that's ok? Above you say that Sims 2:The Pets / Teen Titans / Monster House works ok in TempGBA4PSP-Mod (I believe it is this variant because you quote 20160527 as being the version number). I need to know if they work the same or...
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    Emulation mGBA vs gPSP on PC for Drill Dozer?

    gpsp is a great option for handheld and older/lower powered devices, but for PC I'd suggest you're best off with mgba. However at this point they do both support Rumble in Drill Dozer.
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    RetroArch gpsp (GBA Emulator) - MASSIVE update

    This issue just got fixed in the main branch!! So will appear in RetroArch core nightlies from tomorrow. Other stuff pushed recently/today - Yggdra Union save games fixed Dragon Ball Z hardware error message fixed (Goku 2 and Taiketsu) RTC support improved Rumble support added! And various...
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    Help with gpsp-kai on PSP (Testing)

    Thank you @Happy1337 and yes other users helping you out @benone ! :lol: OK, it's a timing issue with RA gpsp. Timing is dealt with differently in this version compared to TempGBA, both forks do it slightly differently, plus TempGBA is running on consistent hardware (i.e. MIPS PSP/PS2 CPU @...
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    RetroArch gpsp (GBA Emulator) - MASSIVE update

    I know right? It's crazy - a 17+ year old emulator getting all this love and attention! :D More big things planned too :wink:
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    Help with gpsp-kai on PSP (Testing)

    @Happy1337 Thank you for the test!! Please could you try the following games also? - Teen Titans (I got the game wrong above, it should be this one, not Tiny Toon Adventures) Monster House
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    RetroArch gpsp (GBA Emulator) - MASSIVE update

    Yes - ok I've reported it to the maintainer, he is investigating (he also owns a PSP 1000)! Thank you for the report!
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    RetroArch gpsp (GBA Emulator) - MASSIVE update

    Thanks - and which version of RetroArch? Is it the nightly you downloaded with the latest gpsp core?
  9. L

    RetroArch gpsp (GBA Emulator) - MASSIVE update

    OK! What is the CFW you are using on the PSP 1000 pls?
  10. L

    RetroArch gpsp (GBA Emulator) - MASSIVE update

    Hey @Happy1337 thanks for the report! We did test on a PSP 1000 and all seemed ok. Which game are you trying? Can you try a low-mem game please (4MB ROM)?
  11. L

    Help with gpsp-kai on PSP (Testing)

    @benone two more games to test in TempGBA-Mod for me please - Sims 2:The Pets Tiny Toon Adventures Specifically I want to know if the graphics are messed up in either/both on the intros and beyond. Thank you!
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    RetroArch gpsp (GBA Emulator) - MASSIVE update

    RetroArch gpsp has now been updated with a brand new video renderer, written by David G.F. from scratch! Literally hundreds of games previously with minor/major visual issues have been fixed! In terms of this thread, that includes - Golden Sun - intro and black boxes in dungeons fixed Pokemon...
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    Help with gpsp-kai on PSP (Testing)

    To @benone and anyone else following this thread!!! - RetroArch gpsp has now been updated with a brand new video renderer, written by David G.F. from scratch! Literally hundreds of games previously with minor/major visual issues have been fixed! In terms of this thread, that includes -...
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    Help with gpsp-kai on PSP (Testing)

    @benone thank you! Looks like most issues are in hand now. Your continued help has been greatly appreciated! :) We also recently solved the Top Gear Rally issue with sprites appearing through hills etc, again this will be fixed on the main branch once the new video renderer is optimised and...
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    Question about gpsp on RetroArch on 3DS

    Hi, I'm trying to close out some old issues on RetroArch gpsp - one of them on the Github, reported wayyyy back in 2016 says - Graphics Corruption on the 3DS - On the top of the screen, a flickering line of what looks like corrupted graphics can be seen. This didn't occur in the old nightly...
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    Help with gpsp-kai on PSP (Testing)

    @benone thanks so much! I checked the code from TempGBA and looks like we had a bug with VRAM wraparound which they solved there. So was able to adapt a fix for RetroArch gpsp which has now been committed! Recently, the video renderer in RetroArch gpsp has been completely rewritten (not by...
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    Help with gpsp-kai on PSP (Testing)

    @benone thank your very much for the testing! The effect I'm looking for on Metroid Fusion is the GBA Mosaic effect - it's not present on the lr-gpsp we're developing but I believe an implementation is in the works! Could you please help me one more time? I'm looking at the Turbo selection...
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    Help with gpsp-kai on PSP (Testing)

    @benone that's great thank you! OK so we can look at this to see what the issue is, should be interesting! I think I can post links now. For Metroid Fusion, the pixelation effect I was asking about appears here in the intro - On most versions of gpsp I've tried, the pixelation doesn't occur...
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    Help with gpsp-kai on PSP (Testing)

    @benone another test for you when you have time please! Please can you check Street Racing Syndicate on TempGBA4PSP-Mod? It doesn't work on any other variant of gpsp that I've tried - the opening logo screens are emulated wrongly (they are block loaded from left to right instead of fading in...
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    Help with gpsp-kai on PSP (Testing)

    @benone thank you! Yes that is both issues I meant. The reason why this is important is that we're looking at the codebase of TempGBA-Mod which is probably the most developed one out of the forks (apart from Retroarch gpsp), to see if any of these long-standing issues got fixed. The testing...
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  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
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    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
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    I bet @AncientBoi has some hamsters hidden somewhere tho....
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    Some temporary storage
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    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
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    They went all in on streaming, should have been more of a hybrid approach
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    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
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    @BigOnYa, although the bullets are a bit buggy
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    Not to mention this would be a massive pain to pirate
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    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
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    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
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    im taking a break for today anyway
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