I have tried this also with a super mario galaxy 2 mod by replacing the files with the ones from the mod but it would crash when i try to make a save file because the save file needs to be a custom format.
Can someone please try and put this mod into a super mario galaxy 2 wbfs file? https://gamebanana.com/mods/388863
My wii is getting worn out and i want to not use the disc drive, and yes i have also tried it but i couldn't do it.
I actually managed to make the game by using dolphin to extract the files and replacing all the files from the mod with the original. after some tweaking i actually launched the game on dolphin and it ran perfectly.
But sadly when i play it on usbloadergx the game crashes whenever i try to make...
Hi I recently downloaded super Mario Starshine (https://gamebanana.com/mods/388863) which is a riivolution mod. Can I play this on usbloadergx with gecko codes or ocarina so I don't have to use the disc?
I understand that a game iOS matters for playing the game but what does loaders iOS do?
And how come some loader loses don't work?
Can someone please explain this and tell me which loader iOS to use?
ps: I'm on a pal original Wii and with the latest usbloader gx version with these cios...
I have finally figured it out!
so, in USBLoaderGX if you have game iOS set to auto you have to turn off your Wii when switching games(I had to do this a lot and it drove me mad!). However if the game iOS is custom and set to 249 or 250 you won't have to turn the Wii off. A downside to this is...
I do have the latest version (1281) and in fact this problem only started when i installed this new version. my cios bases are:
248 base 38
249 base 56
250 base 57
251 base 58
my loader ios in settings is 58 because 249 would only work for two games
and my loader ios is set to auto
What have i...
if i start a game on usbloadergx then exit the game and start a different game it wont load. The only way to play the other game is if i unplug power to the wii and reload usbloadergx. Is there a setting that can prevent this? and does anyone else have this problem?
thanks for the help guys I will test out using a hdd drive. although if i play off my usb 3.1 would that be fast enough? ive tested it and im surprised i have a workng 3.1 usb with nintendont.
PS: the file size is 1.18GB
1688857715
the usb 3.1 and HDD fixed the problem. I was using a usb 2.0...
will playing the NTSC-U iso ruin my pal wii or will it work fine? and
why would the usb create lag?
Lastly nintendont should be updated to force pal 480p or 576p in any game, it's a shame that the feature was lost.
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi