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Nintendo DS
Can anyone give be some details about LZ11 compression?
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<blockquote data-quote="plasturion" data-source="post: 10206815" data-attributes="member: 312650"><p><a href="https://problemkaputt.de/gbatek-lz-decompression-functions.htm" target="_blank">Here</a>'s more about LZ10 and LZ11 DS files comparision, how are tagged in header and decompression algorithm.</p><p>I reccomend to check CUE's codec pack. LZ11 is known as LZX and there's a <a href="https://github.com/PeterLemon/Nintendo_DS_Compressors/blob/master/lzx.c" target="_blank">source</a> code of this compressor/decompressor. Wait It's a peter lemon's you mentioned before... right but it's more than enough to know, also provides compression. Not explained best, so seems it's need to sit on this code and figure out with some patience. Or someone else can write here some tutor, but do you really need that? Good luck. </p><p>As for how the compression works in general, i guess this dude has a talent in explaining things: </p><p>[MEDIA=youtube]goOa3DGezUA[/MEDIA]</p></blockquote><p></p>
[QUOTE="plasturion, post: 10206815, member: 312650"] [URL='https://problemkaputt.de/gbatek-lz-decompression-functions.htm']Here[/URL]'s more about LZ10 and LZ11 DS files comparision, how are tagged in header and decompression algorithm. I reccomend to check CUE's codec pack. LZ11 is known as LZX and there's a [URL='https://github.com/PeterLemon/Nintendo_DS_Compressors/blob/master/lzx.c']source[/URL] code of this compressor/decompressor. Wait It's a peter lemon's you mentioned before... right but it's more than enough to know, also provides compression. Not explained best, so seems it's need to sit on this code and figure out with some patience. Or someone else can write here some tutor, but do you really need that? Good luck. As for how the compression works in general, i guess this dude has a talent in explaining things: [MEDIA=youtube]goOa3DGezUA[/MEDIA] [/QUOTE]
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Can anyone give be some details about LZ11 compression?
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