Cemu Emulator version 1.13.0 publicly released

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The renowned Nintendo Wii U emulator, Cemu, has received an update. Version 1.13.0d is now available to the public, and can be downloaded from their official website. New features in this build of the emulator include letting users boot homebrew .elf files, along with improving how graphic and texture packs are handled by the emulator. Outside of that, multiple bugs have been fixed in regards to audio, Wiimote support, and softlocks. Version 1.14.0, the upcoming update, which is currently only distributed to a small few, makes more major changes, such as allowing for The Wonderful 101 to be playable, and getting more titles to reach an in-game state.

Public release date: 2018-08-05

# New in 1.13.0d:

general: Fixed language selection in general settings
general: Added support for arithmetic expressions in presets and texture rules
Fixed multiple graphic pack errors with the new version

# New in 1.13.0c:

general: Fixed recompiler bug that could cause random softlocks

# New in 1.13.0b:

general: Fixed hex constants in new graphic packs

padscore: Fixed trigger and release values for emulated wiimote controllers

# New in 1.13.0:

general: Added support for launching .elf executables (homebrew)
general: Overhauled graphic packs system and interface
- Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack)
The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack
- Replaced the graphic pack list with a tree view to allow hierachical structuring
- Added description and path field
- Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development)
- Existing graphic packs for Cemu 1.12.2 and earlier remain compatible

general: Added a new general settings window and moved most options there
general: Added discord rich presence support

input: Cemu should no longer detect some keyboard special keys as permanently pressed

audio: The audio output device can now be selected and changed in the audio settings

padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller)
padscore: Fixed default values for WPADGetDataFormat to match the configured controller

:download: Source (Download)
 

bi388

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Have they made it work well with AMD setups yet? Last time i tried it even Botw ran like crap on an OC R9 390, only later to be told its basically gonna run terrible unless your using Nvidia and Intel. Honestly i just wanna try/play Xenoblade X and that SMT/Fire emblem game (id get them for my switch if they re-released, but i dont see it happening) otherwise there was next to nothing for Wii U that made it worth getting...and i owned one briefly.
For what game? I played many Wii U games on my 470 and old fx8350 with no lag what so ever. Botw doesnt like amd systems but theres many games youll run fine. I got full speed on an fx cpu ^^
 
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TotalInsanity4

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Have they made it work well with AMD setups yet? Last time i tried it even Botw ran like crap on an OC R9 390, only later to be told its basically gonna run terrible unless your using Nvidia and Intel. Honestly i just wanna try/play Xenoblade X and that SMT/Fire emblem game (id get them for my switch if they re-released, but i dont see it happening) otherwise there was next to nothing for Wii U that made it worth getting...and i owned one briefly.
Alright, so now that I've got a chance to test some games out,

System:
Intel i5 4690k @3.5GHz
AMD RX 580 4GB @1445MHz
16GB DDR3

Breath of the Wild seemed locked at a 20fps ceiling, which is strange because I had fps++ active. Not entirely unplayable, but stuttering and input delays would most likely put off anyone trying, as well as some strange shadow glitches that I haven't seen anyone with an Nvidia GPU reporting
New Super Mario Bros U ran as expected (flawlessly, locked 60fps)
Super Mario 3D World, likewise
MARIO KART 8 BOOTS NOW??? It stuttered like hell at first while generating the shader cache, but otherwise ran mostly 60fps the rest of the time. There are a lot of weird glitchy shadows in this one, as well, though; they're multiplied from what they should be and will appear on the track in places they shouldn't (for example, you can see the shadow of your racer in front of, to the sides of, and behind you, and bird shadows look like a swarm of black dots on the track)
 

zanfire

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For what game? I played many Wii U games on my 470 and old fx8350 with no lag what so ever. Botw doesnt like amd systems but theres many games youll run fine. I got full speed on an fx cpu ^^

Initially it was for Botw, but i got that with my switch and already sunk 60 hours into it. That game could barely stay above 15fps. I tried Xenoblade at the time but it was having issues and ran halfway decent but not steady. The only upgrades ive made was from my i5 3570 to a ryzen 1600, im just waiting on next gen GPUs to bother updating since nothing ive played PC-wise has really conviced me i needed to.
 

NeroAngelo

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By real you mean?
Any other gamepad? Yes. As long as it works for PC.


No. Why would you? /s
It doesnt completely play every single game you throw at the emu yet. But the majority can be played. Just dont expect too much. Nothing beats the original hardware.
I meant the actual GamePad , the touch screen n stuff
 

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