Reply to thread
GBAtemp.net - The Independent Video Game Community
Search
Search titles only
By:
Search titles only
By:
Reply to thread
GBAtemp.net - The Independent Video Game Community
Home
Log in
Terms & Rules
Donate
Forums
New posts
Search forums
Groups
Public Events
New
New posts
New resources
New blog entries
New profile posts
New blog entry comments
New threadmarks
Latest activity
Cheats
Cheat Codes Add and Request group
The Legend of Zelda: Tears of the Kingdom cheat codes
Pokémon Legends: Arceus cheat codes
Xenoblade Chronicles 3 cheat codes
Fire Emblem Engage cheat codes
Request a cheat...
Tutorials
Nintendo Switch tutorials
Nintendo 3DS tutorials
Nintendo Wii U tutorials
Reviews
Overview
Official reviews
User reviews
Downloads
Latest reviews
Search resources
Blogs
New entries
New comments
Blog list
Search blogs
Chat
Top chatters
Search
Search titles only
By:
Search titles only
By:
Log in
Register
New posts
Search forums
Log in
Register
Home
Forums
Other Systems Discussions
General Gaming
Difference in performance between PAL vs NTSC versions
Menu
Install the app
Install
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Veho" data-source="post: 10004391" data-attributes="member: 38180"><p>I've seen this question posted elsewhere but no definitive answer. Here goes: </p><p></p><p>Is it true that, all other things being equal, PAL games are less hardware intensive/demanding to emulate than NTSC? </p><p></p><p>I recently watched a review of a retro handheld device, and it was running some emulator at the edge of its capabilities, (think NGC/PS2 here) and the reviewer found that PAL versions ran better / less slowdowns, audio glitches, frame skips, than NTSC versions. His reasoning was that all other things being the same, the fact that a PAL version runs at 50 frames per second, and the NTSC version at 60 frames per second means a little less "work" for the emulator / hardware, which translates into better performance. </p><p></p><p>Now, since I know nothing about the current state of emulation, that made sense to me at the time, but is it actually true? </p><p></p><p>With the modern emulators interpreting the code more directly (rather than simulating a virtual machine and then converting the outputs of that simulation to standard output), and not bound by the physical constraints of the original hardware, many aspects of games can be tweaked on the fly, including textures, resolution, effects - and framerate. So does the original framerate mean anything any more? I know frame skipping is one of the tricks to run a game at full speed when the hardware is struggling so it means something (and the above explanation makes sense that way), but does the PAL/NTSC version "impose" the native framerate by default, and runs on it, or do both versions run on whatever the emulator prefers? </p><p></p><p>Enlighten me.</p></blockquote><p></p>
[QUOTE="Veho, post: 10004391, member: 38180"] I've seen this question posted elsewhere but no definitive answer. Here goes: Is it true that, all other things being equal, PAL games are less hardware intensive/demanding to emulate than NTSC? I recently watched a review of a retro handheld device, and it was running some emulator at the edge of its capabilities, (think NGC/PS2 here) and the reviewer found that PAL versions ran better / less slowdowns, audio glitches, frame skips, than NTSC versions. His reasoning was that all other things being the same, the fact that a PAL version runs at 50 frames per second, and the NTSC version at 60 frames per second means a little less "work" for the emulator / hardware, which translates into better performance. Now, since I know nothing about the current state of emulation, that made sense to me at the time, but is it actually true? With the modern emulators interpreting the code more directly (rather than simulating a virtual machine and then converting the outputs of that simulation to standard output), and not bound by the physical constraints of the original hardware, many aspects of games can be tweaked on the fly, including textures, resolution, effects - and framerate. So does the original framerate mean anything any more? I know frame skipping is one of the tricks to run a game at full speed when the hardware is struggling so it means something (and the above explanation makes sense that way), but does the PAL/NTSC version "impose" the native framerate by default, and runs on it, or do both versions run on whatever the emulator prefers? Enlighten me. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Forums
Other Systems Discussions
General Gaming
Difference in performance between PAL vs NTSC versions
General chit-chat
Help
Users
Settings
Notifications
Miscellaneous
Inverse message direction
Display editor on top
Enable maximized mode
Display images as links
Hide bot messages
Hide statuses
Hide chatter list
Show messages from ignored users
Temporarily disable chat
Receive mention alerts
Sound notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Desktop notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Options
Options
View top chatters
No one is chatting at the moment.
@
BigOnYa
:
I seen that, hope so too, the first was so epic back then.
Today at 1:56 AM
@
K3Nv2
:
Didn't look into much is it just a remake
Today at 1:57 AM
@
BigOnYa
:
Only thing drive me crazy is all these new horror games nowadays is its so dark, all time. I can't even play them. I understand they trying to create spooky but be creative a little, not just darkness with pop out scare scenes.
+1
Today at 1:59 AM
@
Xdqwerty
:
@BigOnYa
, either that or mascot horror
+1
Today at 2:13 AM
@
Psionic Roshambo
:
https://www.reddit.com/r/Whatcouldgowrong/s/zFNgZdLFQ1
Today at 2:19 AM
@
Xdqwerty
:
gonna watch gintama for the first time
Today at 2:20 AM
@
Psionic Roshambo
:
@BigOnYa
, I always turn the lights up on those lol
+1
Today at 2:21 AM
@
K3Nv2
:
Two studio lights for one horror game
Today at 2:22 AM
@
Psionic Roshambo
:
Lol
Today at 2:22 AM
@
K3Nv2
:
https://youtu.be/9w0hKiTgxtE?si=ON3eq3tR1mZJi3h8
Today at 2:26 AM
@
K3Nv2
:
Couch casting for horror
+1
Today at 2:26 AM
@
K3Nv2
:
Mig switch already has a v2 lol
Today at 2:53 AM
@
OGSniper
:
How we doin' in here?
Today at 2:59 AM
@
K3Nv2
:
https://videocardz.com/newz/amd-introduces-ryzen-9000-zen5-desktop-cpus-granite-ridge
+1
Today at 3:34 AM
@
K3Nv2
:
5.7Ghz sounds crazy
Today at 3:35 AM
@
Sicklyboy
:
hz my nuts
Today at 3:39 AM
@
K3Nv2
:
Tylenol
Today at 3:40 AM
@
K3Nv2
:
Giganutz
Today at 3:42 AM
@
NinStar
:
Today at 4:28 AM
@
BigOnYa
:
Couch casting horror, lol
Today at 5:52 AM
@
ZeroT21
:
You need better couch potatoes la
+1
Today at 5:54 AM
@
BigOnYa
:
Tbh isn't that already couch casting
Today at 6:25 AM
@
K3Nv2
:
She sat on a couch must be a hoe
+1
Today at 6:28 AM
@
BigOnYa
:
Damn, stay on that plastic. (If you know, you know)
Today at 6:34 AM
@
BigOnYa
:
I played the intro to far cry 5, that is like some crazy Jim Jones cult shit. Still its petty damn good. You get to shot them crazy f ers.
Today at 6:44 AM
Submit
@
BigOnYa
:
I played the intro to far cry 5, that is like some crazy Jim Jones cult shit. Still its petty...
Today at 6:44 AM
Chat
0