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Fanmade PC port of The Legend of Zelda: Link's Awakening remakes the game in HD, with widescreen support
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<blockquote data-quote="ThumpieBunnyEve" data-source="post: 10313643" data-attributes="member: 92472"><p>Im not looking at the source code, but from what i can tell from play its not just using the normal rom data. especially as 'the whole overworld map' is being processed at the same time. the original only processed what the game screen could display in a square (plus a few blocks out). Checks have to be made on all sorts of things such as door entries and what not, at distances. the rom data likely contributes, but there is surely enough changes and alterations to adapt the program specifically to run all at once, that edits and bug correction likely effects the rom itself holistically. Furthering why you wouldn't just be able to quickly cram Zelda 4 seasons or the like through it. It would take nearly as much time to poke through as it took Mr. linksawakeningdxhd to debug this one.</p><p></p><p>the source would probably show this. alterations to functions related to the GBA rom data altering the gba-instructions directly. like patchers will do. It doesn't mean that these alterations couldn't be kept separately as a difference, and patched to work on a rom. but i don't think that is how this was offered. its not the current state. and will take some skillful coders some time to pick through the source, and create such a frame work to make a patcher for whatever particular version of the original rom was used.</p><p>[automerge]1702860409[/automerge]</p><p>If Purchase does not entail ownership, then sharing shouldn't mean piracy.</p></blockquote><p></p>
[QUOTE="ThumpieBunnyEve, post: 10313643, member: 92472"] Im not looking at the source code, but from what i can tell from play its not just using the normal rom data. especially as 'the whole overworld map' is being processed at the same time. the original only processed what the game screen could display in a square (plus a few blocks out). Checks have to be made on all sorts of things such as door entries and what not, at distances. the rom data likely contributes, but there is surely enough changes and alterations to adapt the program specifically to run all at once, that edits and bug correction likely effects the rom itself holistically. Furthering why you wouldn't just be able to quickly cram Zelda 4 seasons or the like through it. It would take nearly as much time to poke through as it took Mr. linksawakeningdxhd to debug this one. the source would probably show this. alterations to functions related to the GBA rom data altering the gba-instructions directly. like patchers will do. It doesn't mean that these alterations couldn't be kept separately as a difference, and patched to work on a rom. but i don't think that is how this was offered. its not the current state. and will take some skillful coders some time to pick through the source, and create such a frame work to make a patcher for whatever particular version of the original rom was used. [automerge]1702860409[/automerge] If Purchase does not entail ownership, then sharing shouldn't mean piracy. [/QUOTE]
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