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Nintendo Wii
Getting Mario Kart Double Dash Lan mode to work with Devolution -$100 bounty
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<blockquote data-quote="Exidous" data-source="post: 10291045" data-attributes="member: 553046"><p>If Devo only announces early (and ultimately not enough), that is theoretically sufficient in certain network configurations. The Devo author specifically said he tried it with "different routers" so there was presumably dhcp and other protocols running, not just Wii-to-Wii over a (non-DHCP) switch like it sounds like you've tried. I don't want to discount the possibility that the Devo author was full of shit, but it's worth testing.</p><p></p><p>I suspect if you want to artificially send an arp packet to facilitate Devo working, you want that theoretical Devo packet (it sounds like you captured), not a nintendont one, which may be different in some way. In any event, we know that Devo instances fail to perform any meaningful networking function across other clients when they receive Nintendont packages (why only 3 nintendont 1 devo has worked, not 2-2, for example).</p><p></p><p>The other (non-tueidj-is-full-of-shit) possibility is that Devo doesn't generate or need the arp packets under certain network configurations (some dhcp routers?)</p><p></p><p>Disregarding Devo for a moment, to the extent Nintendont is sputtering because it's generating the ARP packages... it may be possible to save those (as you have) and remove the sputtering ARP-sending-code from a custom build of Nintendont. Then just artificially push the arp packets from something on the same network (your non-DHCP switch is probably best for this scenario). There are a lot more unknowns with this proposed Nintendont solution than just testing Devo though, so I recommend testing Devo more first.</p></blockquote><p></p>
[QUOTE="Exidous, post: 10291045, member: 553046"] If Devo only announces early (and ultimately not enough), that is theoretically sufficient in certain network configurations. The Devo author specifically said he tried it with "different routers" so there was presumably dhcp and other protocols running, not just Wii-to-Wii over a (non-DHCP) switch like it sounds like you've tried. I don't want to discount the possibility that the Devo author was full of shit, but it's worth testing. I suspect if you want to artificially send an arp packet to facilitate Devo working, you want that theoretical Devo packet (it sounds like you captured), not a nintendont one, which may be different in some way. In any event, we know that Devo instances fail to perform any meaningful networking function across other clients when they receive Nintendont packages (why only 3 nintendont 1 devo has worked, not 2-2, for example). The other (non-tueidj-is-full-of-shit) possibility is that Devo doesn't generate or need the arp packets under certain network configurations (some dhcp routers?) Disregarding Devo for a moment, to the extent Nintendont is sputtering because it's generating the ARP packages... it may be possible to save those (as you have) and remove the sputtering ARP-sending-code from a custom build of Nintendont. Then just artificially push the arp packets from something on the same network (your non-DHCP switch is probably best for this scenario). There are a lot more unknowns with this proposed Nintendont solution than just testing Devo though, so I recommend testing Devo more first. [/QUOTE]
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salazarcosplay
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hunter x hunter
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salazarcosplay
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he has not allowed anyone to continue it for him for example
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https://www.reuters.com/world/us/tr...violent-retribution-after-verdict-2024-05-31/
oh boy here we go
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@salazarcosplay
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aeiou
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@K3Nv2
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@SylverReZ
, whats maga?
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It stands for Maniacs Against General Acceptance
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@BigOnYa
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Yup, nuh its really just Trump followers
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@BigOnYa
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or us elections
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Me niether, us north Koreans don't care
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