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How to make 60FPS .ips Patch for Nintendo Switch Game Ghidra Tutorial
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<blockquote data-quote="StevensND" data-source="post: 10264890" data-attributes="member: 438828"><p>Well then I guess this is weird or I might be lucky: I tested a game (I don't remember which as I tested more games last week so it could be latest Dragon Quest or Fate Samurai) and I had that problem: Missing labels and lot of ?. So I did that and suddenly I saw the missing labels that I needed (no problems using IDA).</p><p></p><p> I've been having issues since I moved to Ghidra 10.3 (sometimes infinite loop and showing something like: "Examining code flow") when the main size is more than ~30 MB and then it took ~3-4 hours to finish the complete analysis ...)</p><p></p><p>However yeah I suggested it just in case the same thing could happened. Ofc that doesn't work all the time.</p></blockquote><p></p>
[QUOTE="StevensND, post: 10264890, member: 438828"] Well then I guess this is weird or I might be lucky: I tested a game (I don't remember which as I tested more games last week so it could be latest Dragon Quest or Fate Samurai) and I had that problem: Missing labels and lot of ?. So I did that and suddenly I saw the missing labels that I needed (no problems using IDA). I've been having issues since I moved to Ghidra 10.3 (sometimes infinite loop and showing something like: "Examining code flow") when the main size is more than ~30 MB and then it took ~3-4 hours to finish the complete analysis ...) However yeah I suggested it just in case the same thing could happened. Ofc that doesn't work all the time. [/QUOTE]
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